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The ACO (full name: Advanced Collimator Optics) is a collimator sight used by several BLUFOR, REDFOR and INDFOR factions in ArmA 3.

Design[]

The ACO features either a red-tinted bullseye or green chevron-dot reticle. Both variants have their zeroing fixed to a range of 200 m by default and cannot be adjusted.

Dedicated SMG variants also exist for both counterparts but have reduced zeroing ranges (100 m) and are meant for use on submachine guns and other short-ranged firearms. Like with regular ACOs, the SMG variants also cannot have their zeroing adjusted.

Variants[]

Arma3-optic-aco-00
Uses a red-tinted bullseye reticle.

Arma3-optic-aco-01
Uses a red star reticle.

Arma3-optic-aco-02
Functionally identical to the standard red variant but has a green chevron-dot reticle instead.

Arma3-optic-aco-03
Functionally identical to the red SMG variant but has a green T-Dot reticle instead.

Trivia[]

  • The ACO appears to be based on the "Railway" series of red dot sights manufactured by C-MORE Systems.
  • It is the most ubiquitous optic in ArmA 3, with almost every military faction and non-state actor group utilising either the standard or SMG variants.
  • In the Alpha, only the baseline ACOs were available. The dedicated SMG variants were later added in the Beta (as part of Game Update 0.74).[1]
  • After the Marksmen DLC's release, all ACOs were upgraded to make use of the then-new collimator tunnelling effect[2] for their reticles (as part of Game Update 1.42).[3]
  • A unique Defunct variant exists exclusively for use in the First Contact campaign which features an ACO with its reticle disabled. Functionally, it remains identical to regular ACO (Red) sights. However, it cannot be equipped outside of the campaign since it requires the Contact module of the expansion to be loaded.[4]

Gallery[]

References[]

  1. van 't Land, J.J. 2013, SPOTREP #00008, Arma 3, viewed 15 October 2023, <https://dev.arma3.com/post/spotrep-00008>.
  2. van 't Land, J.J. 2015, SITREP #00098, Arma 3, viewed 15 October 2023, <https://dev.arma3.com/post/sitrep-00098>.
  3. van 't Land, J.J. 2015, SPOTREP #00040, Arma 3, viewed 15 October 2023, <https://dev.arma3.com/post/spotrep-00040>.
  4. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., ACO (Defunct), \a3\weapons_f_contact\acc\acco_aco_emp_f.p3d

External links[]

See also[]

Optical sights of comparable role and configuration[]

Weapon attachments of ArmA 3
Collimators ACO (SMG) • MRDYorris J2
Holographic sights Mk17 Holosight (SMG)
Riflescopes ARCO (AK) • ERCOMRCOPMSRCO
Sniper scopes AMSDMS (Kir, Old) • KahliaLRPSMOS
Thermal/Night vision TWS (MG) • NightstalkerNVS
Aiming devices IR Laser Pointer
Illumination Flashlight
Muzzle SIMCOM AdapterSound Suppressor (5.56 mm, 5.7 mm, 5.8 mm, 6.5 mm, Stealth, 7.62 mm, .338, 9 mm, 9.3 mm, .45 ACP)
Weapon mounts Bipod
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC | Contact DLC
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