|Faction|| - AAF|
|Type||Infantry Fighting Vehicle|
|Seats|| 11 seats:
|Item capacity|| Max: 3000 mass
|Top speed|| 100 km/h on land
11 km/h in water
|Fuel capacity||60 L|
|Primary armament|| Main:
|Secondary armament|| Secondary:
- Troop transport
- Fire support
|«|| The AFV-4 Gorgon is an amphibious 8x8 all--wheel-drive armored personal carrier, used to carry soldiers to the battlefield and provide fire support. Its remote controlled CTWS turret is usually mounted with a 30mm cannon, coaxial machine gun and 2 guided AT missiles. Crew consists of a driver and gunner/commander, with further seating available for 9 additional soldiers.|
The Gorgon is an 8x8 armoured combat vehicle that uses an inverted V-shape hull. It is designed to transport troops into battle and to provide fire support against a variety of ground threats.
It is fitted with a 30 mm cannon that is capable of firing both high-explosive and armour-piercing rounds at ranges of up to 1,500 metres.
In addition to its primary cannon and 7.62 mm coaxial machine gun, the Gorgon has anti-tank guided missiles that are capable of defeating or at least disabling heavily armoured vehicles, allowing it to assume (albeit limited) a tank destroyer role if necessary.
The standard loadout of the Gorgon gives it 280 rounds of multi-purpose (MP-T) explosive rounds and 120 armor-piercing fin-stabilized discarding sabot (APFSDS-T) shells for the main gun. Each munition type feeds from 140- and 60-round "magazines" for MP and APFSDS shells (respectively).
The coaxial MMG feeds from a single 200-round belt and has a further 7 belts in reserve. The adjacent launcher pod has 2 infrared-guided Titan anti-tank missiles pre-loaded by default, and can be reloaded once (which gives it a total of 4 missiles).
Fairly well-armoured, the Gorgon can protect the crew and its passengers from both small arms fire, moderately-sized explosives and land mines.
The weaknesses of the Gorgon's design mainly stem from its large hull. It has the highest turret profile of all the wheeled APCs/IFVs, is disadvantaged by having an exposed turret (a flaw shared with the BTR-K) that renders it vulnerable to being disabled from machine gun fire or grenades, has somewhat poor handling while off-road and finally, has a slow turn rate.
Nonetheless, the Gorgon is still well-suited to serve in both APC and IFV roles, making it useful in any situation due to its multi-role capabilities.
The Gorgon has a seating capacity of eleven personnel including the crew. The crew includes the driver, gunner and commander.
- Digital Green: Digitised semi-fractal camouflage pattern used by all AAF vehicles and aircraft. Suited to forested and grassy environments, but otherwise useless in arid and desert terrain.
- Digital Green (Desert Camo Net):** Identical to the standard Digital Green camouflage pattern but changes any applied camo nets to use a two-tone desert camouflage scheme.
- Digital Green (Jungle Camo Net):** Also identical to the baseline Digital Green camouflage pattern, but changes any applied camo nets to use a two-tone woodland camouflage scheme instead.
- Guerrilla 01:* Olive green paint scheme with tan line stripes. Has a graffiti slogan written on the right side of the hull that says "FREEDOM OR DEATH" in Altian.
- Guerrilla 02:* Tan paint scheme with black line stripes.
- Guerrilla 03:* Olive green paint scheme with black line stripes.
(*) The guerrilla camouflage schemes are exclusively used by government loyalist-operated Gorgons only.
(**) Changes are only visible if the Gorgon has the Camo Net component attached to it.
- Slat Cage (Hull): Attaches slat cages around the entire hull aside from the turret. Slat cages will protect the Gorgon from non-AP munitions but can be destroyed after multiple hits.
- Camo Net (Hull): Drapes most of the hull with camouflage netting (the turret is not covered). Partially conceals covered sections from thermal sensors.
- The Gorgon is based off the real-world 8x8 variant of the "Pandur II" APC.
- Despite the Field Manual stating that the Gorgon can transport nine passengers in its rear compartment, it is only actually capable of transporting eight at a time. This mix-up is mostly due to the commander's position being erroneously considered as a passenger seat.
- Unused textures still present in the game files indicate that during the pre-Alpha phase of ArmA 3's development, the Gorgon was originally meant to be a NATO vehicle instead.
- Unlike the Strider however, the alternate texture cannot be applied to the Gorgon without use of the setObjectTexture scripting command.
Vehicles of comparable role and configuration
- AMV-7 Marshall (NATO counterpart)
- MSE-3 Marid (CSAT counterpart)
- Pandur II 8x8 CZ (ACR predecessor, ArmA 2: ACR only)
|AAF - Vehicles (ArmA 3)|
|Wheeled||Strider • AFV-4 Gorgon • Quadbike • UGV Stomper • Zamak (MLR)|
|Tracked||AWC Nyx • FV-720 Mora • MBT-52 Kuma|
|Rotor-wing||AR-2 Darter • AL-6 Pelican • CH-49 Mohawk • WY-55 Hellcat|
|Fixed-wing||A-143 Buzzard • A-149 Gryphon • K40 Abalil-3|
|Aquatic||Assault boat • Speedboat • Swimmer delivery vehicle|
|Jets DLC | Laws of War DLC | Tanks DLC|