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ArmA 3
Arma-3-cover
Developer Bohemia Interactive
Publisher Bohemia Interactive
Platforms PC
Release dates March 5, 2013 (alpha)
June 25, 2013 (beta)
September 12, 2013 (launch)

ArmA 3 is the fourth main title in the ArmA series.

Overview

The first game in the series to be set in the near-future, ArmA 3 is the fourth main game in Bohemia Interactive's long-running ArmA series.

ArmA 3 was initially released as an Alpha on March 5th, 2013, and was later updated to an open Beta on June 25th, 2013. The full version of the game was finally released on September 12th, 2013, and was later expanded with additional content in the form of three more campaign episodes titled Survive, Adapt, and Win.

Expansion pack

Main article: Apex DLC

Released on July 11th, 2016, Apex is ArmA 3's primary content expansion pack and adds many new weapons, vehicles, aircraft, boats, and other interactive objects. It includes a brand new island terrain in the form of Tanoa, as well as the Apex Protocol multiplayer campaign. Several new factions have also been added which feature their own set of usable content.

Unlike ArmA 2's Operation Arrowhead expansion, Apex is not standalone and requires the base game to install.

DLCs

Following on from its predecessor's model, ArmA 3 features a multitude of DLCs that further expand the base game's content:

Owners of the Supporter Edition (no longer available for purchase) are automatically granted access to all DLCs and the expansion.

For non-Supporter owners, the DLCs can be obtained individually or through the DLC Bundle (1 and 2) packs, with the first bundle containing Karts, Helicopters and Marksmen DLCs, while the second bundle contains Jets, Laws of War, Tac-Ops, and the Tanks DLCs.

Alternatively, the Apex Edition can also be purchased, which combines both the expansion pack and DLCs from the first bundle.

Plot

ArmA 3's campaign takes place in 2035, two decades following the events of Operation Black Gauntlet. It is predominately set on the Republic of Altis and Stratis, an island nation located in the middle of the Mediterranean Sea.

Prologue

Main article: Prologue

Deployed to the island nation of the Republic of Altis and Stratis, NATO peacekeepers and Altian government forces conduct training exercises together and carry out counterinsurgency operations against a growing insurgency movement calling itself the FIA.

Viewed from the perspective of U.S. Army Sergeant Conway, the peacekeepers will soon find themselves caught between a rock and a hard place as full-scale civil war threatens to break out yet again on the island country.

The East Wind

Main article: The East Wind

One year after the events of the Prologue, the peacekeepers from the multi-national Task Force Aegis are scheduled to depart the island nation as their peacekeeping mandate comes to a close.

Seen from the view of U.S. Army Corporal Ben Kerry, one of the few non-combat support personnel left on the island, what follows soon after will set the stage for an escalating global competition of influence between NATO and CSAT, as the island nation teeters on the brink of all-out war.

Altis Requiem

NOTE: Only available with the Tanks DLC.

Main article: Altis Requiem

As NATO forces launch their retaliatory invasion against the island nation in response to the attack against the peacekeepers of Task Force Aegis, AAF tank commander Captain Kyros Kalogeros is assigned to take charge of his armoured unit in the defence of his country.

Apex Protocol

NOTE: Only available with the Apex expansion pack.

Main article: Apex Protocol

Following the events of The East Wind and Altis Requiem, Apex Protocol has players assume control of a four-man special forces team as they work together to hunt down an elusive warlord commanding the Syndikat, a paramilitary insurgent group on the island nation of the Horizon Islands.

Remnants of War

NOTE: Only available with the Laws of War DLC.

Main article: Remnants of War

War in the Republic of Altis and Stratis has ended, but the many scars of conflict continue to remain in the island nation.

As all sides work to heal the country's wounds, veteran field consultant Nathan MacDade from the IDAP Non-Government Organisation is deployed to the long-abandoned mountain village of Oreokastro after reports come in of a civilian being killed by a landmine.

During the arduous de-mining process, MacDade recalls the events and stories of the village in the lead up to its destruction to AAN News journalist Katherine Bishop.

Gameplay

As the fourth iteration in the series, ArmA 3 continues to use the same standard of gameplay set by its predecessors as a tactical shooter in a sandbox platform.

Combining a third/first person perspective camera, players are able to take command of an infantry squad, drive ground vehicles, boats, as well as pilot various fixed- and rotary-wing aircraft. ArmA 3 similarly contains both a single player and online multiplayer mode through the Steam client.

Unlike previous games in the series, ArmA 3 does not utilise the old 2D-style mission editor and instead features the new Eden editor, which allows creators to develop far more expansive scenarios and campaigns with greater flexibility.

Factions


Weapons


Vehicles


Requirements

MINIMUM RECOMMENDED
OS Windows 7 SP1 64-bit Windows 7 SP1 64-bit
Windows 8
Windows 10
PROCESSOR Intel Dual-Core 2.4 GHz
OR
AMD Dual-Core Athlon 2.5 GHz
Intel Core i5-4460 or faster
OR
AMD FX 4300 or faster
GRAPHICS NVIDIA GeForce 9800 GT
OR
AMD Radeon HD 5670
OR
Intel HD Graphics 4000
NVIDIA GeForce GTX 660
OR
AMD Radeon HD 7800 Series
GPU MEMORY 512 MB 2 GB
DirectX® 10 11
RAM 4 GB 6 GB
HARD DRIVE 32 GB free space (HDD) 35 GB free space (SSD / Hybrid HDD / SSHD)
AUDIO DirectX® compatible on-board DirectX® compatible soundcard
OTHER Internet connection and free Steam account to activate Internet connection and free Steam account to activate

Accurate as of September 2018

Screenshots

Video

Trivia

  • ArmA 3 was initially slated for release in July 2012 but was postponed following an incident involving two of its development leads in Lemnos, Greece (the real-world island that the Altis and Stratis terrains are inspired by). Its tumultuous development cycle resulted in no less than three iterations of the storyline being established.
  • In its initial concept, ArmA 3 was referred to internally as ArmA Futura and was planned to have a vastly different setting compared to its final version.
    • Not only was the setting meant to be science-fiction and post-apocalyptic based, but was also intended to be a Role Playing Game (RPG) instead of a military sandbox.

External links

See also