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« Great. First I'm stuck with spooks who can't say anything, now I'm stuck with farmers who won't.
Ben Kerry
»


Ben Kerry is the main protagonist of The East Wind campaign in ArmA 3.

Background

Initially a soldier from the U.S. Army's 7th Infantry Division, Kerry was one of the many non-combat troops from the multi-national Task Force Aegis peacekeeping force left on Stratis following the pullout of NATO forces from the Republic of Altis and Stratis.

During his stay with the Freedom and Independence Army (FIA) guerilla organisation, Kerry would find himself becoming a prominent figure amongst the rebel fighters, being personally assigned by the leader of the organisation as the commander of a special unit of rebels under the callsign of Omega.

When U.S.-led NATO reinforcements returned to the island nation, Kerry would be reassigned to active duty with the 111th Infantry Division, where he continues to serve under the new callsign of Nomad.

Prologue (2034)

Then-ranked as a Corporal, Kerry served as the driver for Staff Sergeant Adams when the latter's squad was ordered to return back to Kavala following an attempted uprising by guerilla fighters in the city.

The East Wind (2035)

One year later, Kerry continues to remain on active duty in the island country. By this time, the mandate for TF Aegis had been limited to the smaller island of Stratis only, with no NATO troops being permitted to step foot on the mainland itself.

With the five year-long operation approaching an end and with no hope of renewal for the deployment, Kerry looked forward to returning stateside.

Drawdown 2035

The last of the U.S. forces on Stratis prepare to pack up and leave.

Drawdown
The decommissioning of the remaining NATO facilities on Stratis was approximately halfway complete. The AAF however, had proceeded to lockdown most of the roads on the island, with only authorised vehicles permitted freedom of movement. Airspace likewise, was open but heavily restricted.

On July 7th, Kerry made his way towards LZ Connor to link up with the rest of his squad members, his team leader, SSgt. Adams and Sgt. Lacey. They were due to depart for Camp Rogain and await further orders from the commanding officer at the camp.

« Edwards: Okay, there's been slight change of plan. Commander MacKinnon requires logistical support down at Kamino. He left just as you guys were coming in.
Kerry: Any idea why, sir?
Edwards: No, Corporal. Now, take the trucks over there. You should probably get a move on.
Kerry reports in to Rogain's CO
»

Upon arrival, Kerry immediately made his way to the CO in charge, Lieutenant Edwards. Edwards told the Corporal that there had been a change of plans; Colonel MacKinnon had already left Rogain and needed additional support down at the Kamino Firing Range.

Regrouping with Adams, the duo decide to take one of the parked trucks to head off towards their destination. Before they can do so however, they need to bypass an AAF checkpoint located a short distance away from Rogain. Although the situation at the checkpoint was tense, with the AAF troopers strangely on high alert, Kerry and Adams are permitted to pass through.

Not too far down the road and just on the outskirts of Kamino however, Adams spots a large blast crater with an overturned MRAP, along with a bloodied body lying right next to it. Adams orders Kerry to stop the truck, and the duo quickly check on the wounded person, who turns out to be none other than MacKinnon himself.

While Adams tries to revive the incapacitated officer, Kerry looks off in the distance and starts to notice plumes of smoke rising from Kamino. Almost immediately afterwards, an AAF jet flies overhead, with scattered gunshots and explosions audible in the distance all around them.

Panicked radio messages from NATO troops all across the island start to come in, with the commanders at the Stratis airbase announcing that the AAF had begun attacking NATO forces and were to be treated as hostile.

In the midst of the chaos, Adams and Kerry are ordered by Edwards to return to Rogain. As they made their way through the forest towards the camp, they suddenly run into an AAF patrol heading in their direction. The troopers open fire on the duo, and Kerry is forced to return fire on the hostile patrol.

« Kerry: What the literal fuck - are you kidding me?
Adams: I don't know what the hell's going on right now. Just stay alert. Get set for contact.
Kerry and Adams are forced to retaliate against the AAF patrol
»

They made their way up to the hill and spot Rogain in the distance, only to also see the camp in flames. Adams decides to check on the nearby Point X-Ray, and also finds only hostile AAF troopers and the cold corpses of NATO soldiers.

Suddenly, a NATO helicopter flies past them and announces over the radio that they, callsign Echo, were setting up a evacuation point at the nearby LZ Baldy. Kerry and Adams rushed towards the helicopter, fighting their way through even more AAF troopers, but are too late: another AAF jet bombs Echo's position with a direct hit and is instantly destroyed.

« Kerry: A forest? Are you serious?
Adams: If you've got any better ideas, feel free to share!
Kerry's less-than-enthusiastic reaction to going into the forest again
»

Left with no alternative, Adams decides that their best hope for survival was to make their way into the thicket of forests just south of Air Station Mike-26. Kerry's (understandably) hesitant about running headfirst into yet another forest, but there wasn't any other viable option at the present time.

Remaining hidden under the trees, Adams receives a signal from another survivor over the radio, this time from Sgt. Lacey. Lacey had managed to survive the initial attack and was attempting to gather other remnants of TF Aegis as well. Adams arranges to meet up with Lacey at their hideout just south of Mike-26, and with Kerry in tow, begin to make their way through the thicket.

What Kerry and Adams were unaware of however, was that they were walking straight into an AAF minefield. Adams inadvertently steps right on top of a landmine, and is instantly killed by the ensuing explosion.

« Fuck! Sarge? Sergeant Adams?! Jesus!
Kerry's close call with the minefield that kills his squad leader
»

A thoroughly shocked Kerry responds back to Lacey over the radio and after a moment of disorientation, gathers himself together and starts making his way towards the other survivors. He narrowly avoids contact with more roaming AAF patrols along the route, and soon arrives at the meeting point.

Arma3-campaign-theeastwind-survive-03

Kerry and Lacey make their way through the woods.

Lacey and two others come out, and the three tell Kerry that they intend to link up with members of a British special forces team that had contacted Lacey over the radio following Adams' death. To do so however, they had to cross through another forest to their east.

« Kerry: We're going in there?
Lacey: Yup.
Kerry: Into the forest!?
Lacey: You've got a problem with forests, Kerry?
Kerry: ... I've just not had that much luck with them today.
Into the forest again
»

Kerry is even more unhappy to hear about needing to go through the forest again, but knows that there's quite literally no other option. Fighting through more roaming patrols and avoiding detection from AAF helicopters, Kerry and the other survivors soon reach their destination where they encounter Lt. James and three other members of his SOF team.

The British operatives bring Kerry and the others back to Camp Maxwell, which was now being used by the NATO survivors as a rally point. On arrival, Kerry discovers that there were quite a few members of TF Aegis had also made it. Among them, his friend and soon-to-be squad leader Sgt. Conway.

As one of the few survivors who weren't wounded or combat ineffective, the officer of the British SOF team, Captain Scott Miller, assigns Kerry to Alpha squad. Alpha are immediately mobilised to secure the site of a gunship that had crashed nearby, rescue its survivors (if there were any), and destroy the wreckage before the AAF started investigating the site.

Blackfoot Down

Kerry's squad secure the crash site near Maxwell.

Kerry's squad arrives at the site, but finds several AAF troopers already surrounding the wreckage and the two apparently wounded pilots lying next to it. They quickly eliminate the hostile troopers and the squad's medic begins work on reviving the injured men.

Meanwhile, Miller had informed Conway that enemy reinforcements were en-route to their position. The squad spread out to cover the doctor, while Kerry set up a minefield using landmines he had brought along from Maxwell.

Unfortunately, both pilots were mortally wounded and died soon afterwards despite the medic's best efforts. Unable to do anything more, Conway orders Kerry to demolish the wreckage with charges, and the squad returns empty handed back to Maxwell.

At that same time, urgent calls for assistance were coming in from Bravo squad led by Lacey. They had been trapped while scouting the abandoned village of Girna and were pinned down by enemy forces. Kerry and the rest of Alpha were quickly dispatched again to help Bravo.

Death Valley

Alpha attempt a breakthrough in order to assist Bravo.

As they begin to approach the village, one of Alpha's scouts, Pvt. Jackson, had moved ahead to recon the enemy forces surrounding Bravo. Conway orders him to fall back, but the Private's radio transmission is cutoff halfway. Kerry's squad redirect to his last known position, only to find the soldier lying on the ground bleeding heavily.

Kerry and the others provided cover for the squad's medic yet again, but Jackson was already too far gone. Despite being one man short, Kerry's squad continue to push forward to relieve Bravo. Conway orders Kerry to take up a position overlooking the ridgeline while he and the others pushed through the valley. Alpha successfully clears the village of AAF troopers soon after and link up with a relieved Lacey.

« Kerry: What the fuck?!
Lacey: Alpha, we've got mortar fire incoming!
The first AAF mortar strikes Girna
»

Just as they made preparations to return to Maxwell, a mortar suddenly impacts the village. A spotter team was nearby, but both squads couldn't see where they were hiding. Conway orders Kerry to find the enemy spotters before they could direct a hit on Bravo's position. Lacey tells Kerry that their now-dead UAV operator carried a drone that he could use to help find the spotters, which he quickly proceeds to assemble and use to scout with its thermal camera.

After finding and eliminating the spotters with the help of Charlie squad (who had arrived to assist Alpha), the village is strafed by an AAF jet. Knowing that the pilot was intending to raze it to the ground, Conway orders Kerry and the rest of the squads to retreat immediately. Although it was a close call, Kerry manages to escape safely moments before the pilot drops two bombs on Girna.

Pushing Back
With the squads regrouped and the risk of the camp being found removed, the remnants of TF Aegis could at last focus on retaking the initiative. Their first objective was to re-establish communications with NATO first: the target this time would be Air Station Mike-26, which had fallen under the control of the AAF during the initial attack.

Arma3-campaign-theeastwind-survive-04

Kerry calls in mortars to bombard the AAF defenders at Mike-26.

While the other two squads, Bravo and Delta, moved into position, Kerry's squad would be tasked with spotting priority targets for Charlie's mortar to hit. Splitting up with the rest of Alpha, the Kerry and Conway find a small vantage point overlooking the facility, and begin to call in fire missions for Charlie.

With the most dangerous threats out of the way, the duo regroup with the rest of Alpha and push ahead to the staging ground with the other two squads. Fighting their way through the staggered AAF survivors, NATO troops quickly secure the facility.

More AAF reinforcements are spotted heading in their direction, but Kerry manages to intercept them with Charlie's remaining mortars. Soon after, Kerry and the rest of the squads retreat from Mike-26 after Delta razes it to prevent the AAF from retaking the facility.

Another opportunity to strike a blow against the AAF soon presents itself in the form of an AAF officer, who was reportedly visiting another village near Girna. Lt. James, having heard that Kerry had undertaken combat diver training in the past, "volunteers" him to assist in the amphibious assault via SDV.

« Kerry: Lieutenant, can I ask question?
James: Go ahead, Kerry.
Kerry: Why are we on this mission, exactly? Why didn't Miller just leave it to you guys?
James: They've got their own assignment.
Kerry: More important than this?
James: It's need to know, Corporal. If you see what I mean.
James refuses to answer Kerry's questions directly
»

Infiltrating via the bay, Kerry begins to doubt why he and the other non-SOF members were selected to be brought onto the mission. James simply replies with a generic answer, and when pressed by Kerry as to what the other members of Delta were doing, outright refuses to answer him.

With the coast in sight, Kerry's team disembarks from the SDV and swim the rest of the way to avoid detection, swimming past numerous sea mines planted by the AAF in the process. Once they break onto the shore, they swiftly take out the small AAF patrol, and make their way up the hill overlooking the village where the HVT, codenamed Goblin, was situated.

Bravo reports in that they were in position to strike, and the attack begins with Kerry's team opening up first. The officer is successfully assassinated and the rest of his escorts are wiped out as well.

James orders Kerry to check on the body to verify the officer's identity but upon closer inspection, Kerry discovers that the man was not their target and was someone else. With word of more enemy reinforcements inbound and their mission having essentially failed, Kerry and the others promptly return to Maxwell using the AAF truck that was left behind.

Unforeseen Consequences
For the survivors however, supplies were beginning to run critically low. If the remnants of TF Aegis hoped to be able to continue their fight, they needed to obtain additional ammunition and equipment as soon as possible. Miller informs the troops of an associate that he knew on the Altian mainland. The contact agreed to provide the ragtag group with supplies, and Miller arranged to dispatch Alpha to discuss the terms.

« Kerry: Who's this Nikos guy, again?
Conway: Miller says he's a resistance contact of his - tied with a bigger cell on Altis.
Kerry: Altis?
Conway: Yeah, I get the impression that it's somehow linked to his team being here, originally.
Conway tells Kerry what little he knows of the contact's identity
»

The last to arrive, Kerry links up with the rest of Alpha and is ordered to haul one of the backpacks that they would need to carry the supplies. Not knowing who exactly this contact was, Kerry asks Conway of whether he knew anything. Conway tells Kerry what little he knew from Miller, and finds the whole situation to be suspect.

Arma3-campaign-theeastwind-survive-01

The remnants of TF Aegis meet with Nikos.

Under the cover of darkness, the squad eventually links up with Miller's contact and begin to discuss dividing up the hardware.

As they start discussing the terms, Kerry hears an explosion in the distance which startles everyone else as well. Conway and Nikos are horrified to realise that the explosion was from LZ Connor, the munitions cache that they needed supplies from.

Nikos rushes off with his assistant, while Conway tells Kerry and the others to advance towards Connor under orders from Miller. They reach the small village of Agios Ioannis up ahead, but find a wrecked car and several AAF troopers on high alert. Kerry's squad clears the enemy troops and search the car, only to find Nikos' assistant slumped onto the wheel and clearly dead, with Nikos nowhere in sight.

« Kerry: Wait, we're not falling back to Maxwell, sir?
Conway: Negative, Corporal. Miller wants us to make a stand.
Alpha are ordered to continue their advance
»

Kerry's squad continue to push forward towards Connor and after sweeping through the enemy troops, find the corpses of the guerillas scattered around the LZ. Retrieving what little supplies there were left, Kerry and the others were immediately ordered to continue pushing northward towards Agios Cephas instead of returning to Maxwell.

Arma3-campaign-theeastwind-survive-02

Kerry returns to what's left of Maxwell after the artillery strike.

They clear out each house one-by-one, and after Kerry announces the all-clear signal, Conway attempts to raise Miller for further orders. No immediate response could be heard, but suddenly Miller informs all teams over the radio that Maxwell itself was under heavy bombardment, and advises all teams to not return.

Conway refuses, and orders the entire squad to make their way back on foot. Arriving back at Maxwell, Kerry and the others are shocked to discover the entire camp in complete ruins and many lying wounded or otherwise dead.

Despite the grim situation, Miller informs the survivors of some good news; NATO was preparing a full counterinvasion to relieve TF Aegis. However, they needed a secure forward operating base before troops could land on Stratis' shores.

With every squad aside from Delta having lost several of their members in the attack, Kerry and whoever was left uninjured was gathered up into one main element, while Charlie and Delta would split off and launch diversionary attacks to buy time for the combined Alpha/Bravo squads to launch their attack on the town of Agia Marina.

Disaster

Arma3-campaign-theeastwind-survive-00

The Battle for Agia Marina begins as TF Aegis mount an all-out assault with their remaining forces.

The next morning, Kerry and the remainder of Alpha link up with Bravo on the outskirts of the firing range just to the south-east of Agia Marine. The combined force waits for the garrisoned troopers to leave just as Charlie launch their diversion, and soon after commence their main attack on the town.

Completely routed by the sudden blitz, the military range is swiftly cleared by Kerry's squad and AAF troops are forced into a full retreat, escaping towards the town itself. Thinking they had succeeded, Kerry's moment of relief is shattered when CSAT helicopters suddenly fly overhead and begin to open fire on their positions.

Charlie also radios in of CSAT troops firing on them, and are cutoff mid-transmission. Delta informs them to fall back to their position immediately, just north of the town where they had boats readied for evacuation from Stratis. Kerry's squad flee through the valley, dodging both mortar fire and paratroopers before finally reaching Miller's position. Along with the remainder of his squad, Kerry manages to board the boat and escapes just as CSAT troops overrun the evac point.

After reaching about a kilometre off from the coast, Kerry asks Miller what their plan of action from now on was going to be. He informs the Corporal that they were to link up with guerilla from the mainland who were engaged in a bitter struggle against the government.

An incredulous Kerry voices dissent with the Captain, thinking that Miller's plan was outright suicidal given the close escape they had only just managed to achieve. Even so, Miller firmly commits to the plan, and tells Kerry that there were "only bad options".

Seconds later, two AAF jets buzz past their boats. Lt. James (who was manning the boat's gun) opens fire on them but the planes launch missiles at both vessels, capsizing them and knocking Kerry overboard.

He begins to sink into the sea, with his vision fading rapidly as the boats explode into flames...


Personality and Appearance

Kerry appears as a typical twenty year-old white Caucasian male with a shaved head and slightly dark brown hair. His standard attire consists of a simple ranger green plate carrier with his nametag on the front and a Enhanced Combat Helmet (ECH). Given the semi-arid environment of Altis, he prefers wearing a white-green coloured undershirt and MTP-camouflaged pants as opposed to the full fatigues.

While working undercover with the FIA and alongside CTRG, Kerry continues to wear his (heavily worn out) MTP-camouflaged combat pants, but puts on a dark blue poloshirt instead of the undershirt. He can also usually be seen donning an olive green-coloured bandanna with a headset.

« Kerry: Lieutenant, do you read me? Over. I could really use some help, I got nothing here. Over.
James: Heh... I thought you Yanks couldn't get enough freedom?
Kerry: With respect, Lieutenant, fuck you.
Kerry's usual display of sardonicism
»

Personality-wise, Kerry is a bit of a wild card. While he is capable of following orders to the letter, he prefers not to be in the dark about anything, usually asking questions to the point of irritation to his superiors. He also has a mild authority problem, refusing to show respect to anyone who keeps him intentionally in the dark; this is not to say that he does not respect anyone above him, as he shows genuine respect for Stavrou as well as with Adams.

Kerry tends to talk to himself out loud which often confuses those alongside him, especially his Altian guerilla allies in the FIA. Most of this monologue includes griping and complaining over the situations he's continually thrown into, though it should be noted that he's not necessarily wrong for feeling that a lot is being asked of him.

Kerry repeatedly states that he hates going into forests. This is mostly attributed to Adams' death from stepping on a landmine in a forest; though prior to this incident, Kerry already expressed his dislike after Adams decides to take refuge in one.

Trivia

  • Several times throughout Survive, it is stated by his fellow survivors in TF Aegis that the draft was reintroduced by the U.S. military to address the rising tensions in the Pacific, which would suggest that Kerry is a conscript rather than a volunteer soldier.
  • Kerry makes a cameo appearance in the Prologue campaign as the driver of the MRAP in Damage Control. He does not have any voiced dialogue in this campaign, however.
  • Kerry is notorious for using the phrase "What the literal fuck?" in various forms throughout the entirety of The East Wind, uttering it at least once per mission.
  • Strangely, Kerry's voice actor (Joe Weintraub) is not credited under the list of voice actors in the main credits. However, Weintraub's portfolio on his personal website does confirm that he was the voice actor for Kerry.
  • In the alternate ending of The East Wind, Kerry can either die at the hands of CSAT, AAF remnants, or commit suicide. This is completely non-canonical however, as Kerry survives through the entire duration of the campaign.

Gallery

See also