NOTE: This article is about the Carl Gustav M2/MAAWS in the main ARMA games. For U.S. military MAAWS launchers in ArmA 3's CSLA Iron Curtain Creator DLC, see MAAWS (CSLA). |
The MAAWS (full name: Multi-Role Anti-Armor Anti-Personnel Weapon System) is an 84 mm rocket launcher featured in ArmA: Cold War Assault, ArmA 2 and ArmA 3.
ArmA: Cold War Assault[]
« | The M2 Carl Gustav is the anti-tank recoilless rifle. The weapon is fitted with iron sights, and it is equipped with a 2 power optical sight with a 17 degree field of view. This is fitted with a temperature correction device, and luminous front and rear adaptors are available for night work. Weapon Description
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The Carl Gustav M2 is an 84 mm rocket launcher used exclusively by U.S. military forces in ArmA: Cold War Assault.
Overview[]
The Carl Gustav is a portable, anti-tank recoilless rifle. It is designed to launch unguided 84 mm rockets.
It can load rockets fitted with high-explosive anti-tank (HEAT) warheads and has a maximum effective range of approximately ~ 600 metres. The Carl Gustav is equipped with an optical sight that has a magnification strength of 1.5x.
The Carl Gustav serves as the heavy AT weapon counterpart to the lighter M72 LAW rocket launcher used by U.S. forces. Unlike the M72 LAW, the Carl Gustav's damage output is much greater due to its larger warhead. It can easily destroy Soviet medium tanks like the T-72 in a single hit. Even heavy tanks like the T-80 are not completely safe from the Carl Gustav and can be disabled from just one rocket. A second hit will usually outright destroy it.
Its only real downside stems from its excessive weight as rockets occupy up to six inventory slots at once. This in effect restricts the user to firing only one rocket per engagement - assuming that they can't resupply in the field. The M72 LAW on the other hand, only takes up two slots per rocket, and allows the operator to carry up to three while having the same amount of room to spare for their primary weapon (at the cost of each rocket being less powerful).
Nonetheless, its raw firepower more than makes up for this drawback. When used in an entrenched position with a supply crate of rockets nearby, a small group of Carl Gustav operators can bring an enemy tank formation to grinding halt.
Optics[]
Munitions[]
The Carl Gustav is only capable of loading one type of rocket. Each rocket requires six free inventory slots:
Damage type | Base damage value |
---|---|
High-Explosive | 800 |
Rockets are always launched with an initial velocity of 30 m/s. They take a further 1.5 seconds to reach a maximum speed of 200 m/s in mid-flight. The warhead itself has a blast radius of 2.5 metres.
Trivia[]
- Whilst not technically anachronistic or unauthentic, the M2 model of the Carl Gustav was not actually used in large numbers with conventional U.S. forces during the mid-1980s; contrary to how it is depicted in Cold War Assault.[1][2]
- The U.S. military had long since transitioned to using the guided "M47 Dragon" launcher that was first developed in the mid 1970s. Unlike the Carl Gustav, the Dragon was actually employed as the primary heavy anti-tank weapon of U.S. Army infantrymen.[3]
- Despite being completely different weapons, the Carl Gustav shares the same reticle with its Soviet counterpart.
- Prior to Patch 1.10 for Operation Flashpoint: Cold War Crisis (Cold War Assault's original title before its re-release), a bug would cause the player's view to spin around if they were carrying an empty Carl Gustav on their back.[4]
Gallery[]
ArmA 2[]
« | The Carl Gustav (US designation MAAWS) is the common name for the 84mm man-portable multi-role recoilless rifle. This weapon was itroduced in 1948 and for that time, it have greatly superior accuracy at longer ranges in comparison with similar anti-tank weapons. All other weapons of that era are long out of service, MAAWS is still widespread used. Armoury Description
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The MAAWS is an 84 mm rocket launcher used by both the U.S. Army and Czech military forces in ArmA 2. It was added with the release of the Operation Arrowhead expansion pack.
Overview[]
The MAAWS is a portable, anti-tank recoilless rifle that is designed to load and fire unguided 84 mm rockets.
It essentially fills the gap between the U.S. Army's lighter and weaker rocket launchers, while being less bulky and more versatile than its guided ATGM launchers.
Unlike its outdated Cold War-era predecessor, the ArmA 2 MAAWS has the ability to load high-explosive dual purpose (HEDP) munitions in addition to its standard HEAT rockets. The former's warhead has a larger blast radius that makes it useful against light-medium armoured vehicles as well as groups of infantry.
When compared to its USMC counterpart, both it and the MAAWS are fitted with magnified optical scopes (the MAAWS scope has a magnification strength of 3x). But like the SMAW, the 84 mm HEAT rocket used by the MAAWS is generally not too effective at taking out the latest Russian-made Main Battle Tanks; the T-90 being a prime example. It is, however, sufficient against softer-skinned vehicles like the BTR-90 Infantry Fighting Vehicle as well as older, less well-protected MBTs such as the T-72.
Optics[]
The optical sight on the MAAWS does not support manual zeroing. It is not able to activate any enhanced vision modes but does feature an integrated rangefinder.
Munitions[]
The ArmA 2 MAAWS can load and fire two types of rockets. Regardless of warhead type, both require three inventory slots to carry:
HEAT[]
Damage type | Base damage value |
---|---|
Kinetic | 480 |
Standard issue rocket. Uses a high-explosive anti-tank (HEAT) warhead.
Comparable to the HEAA rocket used by the SMAW, the MAAWS' HEAT rocket is mostly identical and is designed with piercing through the armour of heavy IFVs in mind. It is also useful for destroying large structures that are armoured or would otherwise be impervious to smaller explosives.
While it still isn't as powerful as dedicated ATGMs like the Javelin, the HEAT rocket still packs more than enough of a punch to destroy anything that isn't a T-90. Since the warhead isn't designed to be used against anything other than vehicles and structures, it has a tiny splash radius that will barely have any effect on a group of infantry targets unless the gunner lands a direct hit.
The HEAT rocket has an effective range of up to 700 metres and an absolute maximum of 900 metres. It has an initial velocity speed of 250 m/s and a top in-flight speed of 750 m/s. The warhead has a blast radius of just 1.2 metres.
HEDP[]
Damage type | Base damage value |
---|---|
High-Explosive | 150 |
Uses a high-explosive dual purpose (HEDP) warhead.
Just like the SMAW's HEDP rocket, the warhead for the MAAWS' HEDP rocket is designed to be a multi-role munition that can be used against vehicles and infantry alike. It has a slightly bigger splash radius compared to the regular HEAT rocket and can be used to bring down non-fortified structures rather quickly after two to three direct (or indirect) hits.
Its penetration power is greatly reduced compared to the regular HEAT rocket, however, so it should not be employed against anything other than light-medium armoured vehicles like the BTR-90 or Vodnik.
HEDP rockets have an effective range of up to 700 metres and an absolute maximum of 900 metres. It has an initial launch velocity of 250 m/s and can reach speeds of up to 750 m/s mid-flight. The warhead has a blast radius of 12 metres.
Trivia[]
- Despite being shown as a rather common weapon in ArmA 2, the "M3 MAAWS" in reality was not employed at the platoon level with conventional U.S. Army forces in the early 2010 time period that Operation Arrowhead takes place in.
- It was only used in limited numbers with select units deployed to Afghanistan, as well as with the 75th Ranger Regiment as a longer ranged counterpart to the disposable "M136" launcher.[2][5]
- The MAAWS itself would not actually be approved for deployment at the platoon-level until 2016. The (then-) latest variant, the enhanced "M3A1" model, remained as the most current up-to-date variant in use (starting in 2018).[6]
- At launch, both rockets occupied only two inventory slots as opposed to three. This was changed after the release of Patch 1.54.[7]
- When Operation Arrowhead was originally released, the mid-flight model for its projectiles was not actually a MAAWS round but was instead a Russian-made "3M6 Shmel" missile instead.[8][9] Given that both rounds for the MAAWS had proper "magazine" models when dropped on the ground[10][11], it was unclear as to why their in-flight projectiles incorrectly used the wrong model.
- The launcher's particle effects (when fired) were tweaked by the release of the Community Configuration Project patches. Compared to how they appeared at the expansion's launch, they have been slightly toned down so that there is less smoke emitted after firing.[15]
Gallery[]
ArmA 3[]
« | The MAAWS Mk4 (Multi-role Anti-armor Anti-tank Weapon System) is the latest member of the originally Swedish-made recoilless rifle family. The Mk4 is lighter, accurate, and more durable than its predecessors. It can fire multiple types of 84mm rounds, with a maximum effective range of 700 meters against static targets. The Mod 1 has a laser rangefinder and integrated night-vision to accurately engage enemy targets at various ranges, at any hour of the day. Field Manual
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The MAAWS Mk4 Mod 1 is an 84 mm rocket launcher used by both NATO forces and the Livonian Defense Force, as well as in limited numbers with CTRG operators in ArmA 3. It was added with the release of the Tanks DLC.
Overview[]
The MAAWS Mk4 Mod 1 is an unguided, shoulder-launched, anti-tank recoilless rifle that fires 84 mm rockets.
It can load either HEAT 75/HEAT 55 high-explosive anti-tank (HEAT) or HE 44 high-explosive (HE) rockets. Its optical sight is night vision-capable and has ballistic markings that are accurate to distances of up to 1,000 metres. The launcher's optical sight cannot be manually zeroed by the operator but has an integrated laser rangefinder. The front end of the launcher's barrel also has a side rail that supports flashlights and laser pointers.
Essentially NATO's answer to the CSAT RPG-42, the Mk4 is designed to be a rugged medium anti-tank launcher that can complement the heavier PCML. Compared to its CSAT counterpart, both weigh the same, have almost identical munitions that can be loaded (at least in terms of the types of available), and a similar firepower output. The main difference with the Mk4 is that it is available in two variants: the older Mod 0 model, which is wielded by both the AAF and FIA rebels, and the newer NATO-exclusive Mod 1 model.
While similar to the RPG-42 in many aspects, the Mk4's main advantage lies in its optical sight. The Mod 1 has reticle markers but also utilises a built-in laser rangefinder, which trivialises the need to estimate the distance of a target. Combined with the ability to toggle a night vision mode, this makes the Mk4 one of the most advanced (albeit unguided) AT launchers in-game.
When matched up against the missile-based PCML, the Mk4's inability to lock onto targets hampers its usefulness against fast-moving vehicles. It is also just slightly weaker than the PCML. However, both of these drawbacks are outweighed by the lower weight of the Mk4's rockets, and the fact that its HEAT 75 rockets are actually better at penetrating vehicle armour.
Lastly, the Mk4 technically has a quicker engagement time as the PCML is effectively useless without a lock-on (it does not possess manual guidance of any sort). Since the Mk4 does not require the user to lock-on first, the time it takes for them to ready the launcher and fire is solely dependent on their proficiency with the Mk4.
Variants[]
MAAWS Mk4 Mod 0[]
« | The MAAWS Mk4 (Multi-role Anti-armor Anti-tank Weapon System) is the latest member of the originally Swedish-made recoilless rifle family. The Mk4 is lighter, accurate, and more durable than its predecessors. It can fire multiple types of 84mm rounds, with a maximum effective range of 700 meters against static targets. The Mod 0 uses a simple daytime optical sight. Field Manual
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The MAAWS Mk4 Mod 0 is simply an older model of the newer Mod 1 launcher. Unlike the NATO-exclusive Mod 1, the Mod 0 is only wielded by AAF troopers and in limited numbers with FIA guerillas.
It is almost identical both visually and performance-wise to the Mod 1 and also loads the same munitions. The most obvious change between the two is the optical sight; the Mod 0's conventionally designed scope does not possess the advanced fire control system of the Mod 1.
Though the scope's reticle also relies on drop compensation markers (that are accurate up to a distance of 1,000 metres in 200 metre increments), the scope itself does not have a laser rangefinder. This requires the operator to estimate the approximate distance of their targets in order to land a hit, which can be difficult if the target vehicle is moving quickly.
Likewise, it is also incapable of toggling night vision which makes it somewhat inferior to the RPG-42 when bringing it onto missions that take place in low-light conditions.
Optics[]
The red dot is used both for lasing the distance of a target and for attacking threats at ranges of 100 metres or less. The chevrons for each marking denotes the point of impact at all other distances (though only at those specific ranges).
Of the markings, only the rangefinder's display box and the red dot are illuminated in red for use in low-light conditions. The preset range markers will not be visible unless the user toggles the sight's night vision mode.
An illuminated stadiametric rangefinder is provided on the right side of the reticle that can be used to measure 2.5 metre-high targets. Illuminated crosses mark the point of impact for targets at 100 metres, 200 metres, 400 metres, 600 metres, 800 metres and finally 1,000 metres. Horizontal dashes in-between each cross can be used to hit targets at 300 metres, 500 metres, 700 metres and 900 metres.
Camouflage[]
Both Mod 0 and Mod 1 variants are available in the following finishes:
- Green: Standard ranger green painted tube with black components.
- Olive: Olive green painted tube with matte black components.
- Sand: Desert sand painted tube with black components.
Munitions[]
Both variants of the MAAWS Mk4 are capable of loading and firing three types of rockets. The modernised HEAT 75 munition weighs 60 "mass" while its older counterpart (HEAT 55) weighs 50 "mass". Only the anti-infantry HE 44 munition weighs a total of 40 "mass":
HEAT 75[]
Warhead | Damage type | Base damage value | Penetration depth (mm) |
---|---|---|---|
Primary | Tandem High-Explosive Anti-Tank | 150 | 1.05 |
Secondary | Tandem High-Explosive Anti-Tank | 495 | 499.99 |
Standard-issue anti-armour rocket. Uses a tandem high-explosive anti-tank (HEAT) warhead.
The Mk4's HEAT rocket can inflict the same amount of base damage as the RPG-42's PG-42V grenade. The difference with the Mk4's HEAT is that it flies significantly faster.
The tandem nature of the shaped charge warhead means that it can be used to some effect against slat cages on armoured vehicles. The initial blast will usually destroy the cage while the penetrator will bypass through to the vehicle's actual armour. It is still recommended to destroy the cage first with a HE 44 rocket however, so as to maximise the chances of the penetrator successfully cutting through the vehicle's main armour and inflicting more damage.
The HEAT rocket has an effective range of up to 700 metres and an absolute maximum of 1,000 metres. It is always launched with an initial and maximum velocity of 350 m/s. The primary warhead has a blast radius of 3 metres and is partially capable of piercing up to ~ 1 millimetre of armour, whilst the kinetic submunition has a launch velocity of 1,000 m/s and a penetration depth of ~ 499 millimetres.
HE 44[]
Damage type | Base damage value |
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High-Explosive | 200 |
Anti-personnel munition. Uses a high-explosive (HE) warhead.
Like the RPG-42's TBG-42V grenade, the HE 44 rocket is an anti-personnel munition that lacks a penetrator and can only be used against infantry. Its splash radius is practically identical to that of the TBG-42V and deals the same amount of damage as well.
The main difference is that the Mk4's HE rocket has a greater initial launch velocity speed and will fly much faster post-launch. This lets it strike groups of infantry targets at a distance of up to 1,000 metres (theoretically). However, it should be noted that this still depends on the elevation of the user's current position since the rocket will usually lose most of its velocity after ~ 620 metres.
HE 44 rockets have an effective range of up to 700 metres and a near maximum of 1,000 metres. It has an initial and maximum velocity of 350 m/s. The warhead has a blast radius of 6 metres.
HEAT 55[]
Warhead | Damage type | Base damage value | Penetration depth (mm) |
---|---|---|---|
Primary | High-Explosive Anti-Tank | 95 | 1.05 |
Secondary | High-Explosive Anti-Tank | 450 | 400 |
Alternate anti-armour HEAT-type rocket fitted with a single-stage warhead.
Damage-wise, the HEAT 55 inflicts slightly less damage compared to the modernised HEAT 75 rocket. In all other aspects (i.e. range and velocity) the HEAT 55 remains unchanged, though the kinetic submunition has a lower penetration depth of only 400 millimetres.
Trivia[]
- Both variants of the MAAWS Mk4 were added as part of the Tanks DLC. However, they are not considered to be premium assets and are included as part of the free platform update.[16]
- The MAAWS Mk4 was initially limited to loading the HEAT 75 and HE 44 rockets. The alternate HEAT 55 rocket was only added following the release of the Contact expansion pack.[17]
- As with the majority of shoulder-fired launchers (barring the RPG-7), the MAAWS Mk4 erroneously shares the same reloading animation with the RPG-42.[18] In reality, the venturi must be manually opened first before any fresh rounds can be inserted into the launcher tube.[19]
- The config name for the Mk4 refers to it as the "MRAWS" rather than as the MAAWS.[20]
- For unknown reasons, units that carry ArmA 3's MAAWS Mk4 are strangely classified as "light" AT soldiers, which would essentially classify them on the same category as soldiers who wield the RPG-7. Both in reality and compared to previous games in the series, MAAWS Mk4 units should be more appropriately categorised as medium AT infantry.
- Interestingly, ArmA 3's MAAWS Mk4 would have (supposedly) made its first appearance in the Apex expansion pack as opposed to the Tanks DLC.
- Based on the real "M4" model of the Carl Gustav, its model was created by Outsource 2 Us, a third-party artist group based in the Czech Republic.
- Curiously enough, the image was also removed from the group's ArtStation gallery soon after Apex's official release, though the thumbnail for the M4 still remained on their profile page long afterwards.
Gallery[]
Video[]
References[]
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External links[]
See also[]
Weapons of comparable role and configuration[]
- AT-4 Spigot (Soviet counterpart, ArmA: CWA only)
- SMAW (USMC counterpart, ArmA 2 only)
- RPG-42 (CSAT counterpart, ArmA 3 only)
Weapons of ArmA: Cold War Assault | |
---|---|
Handguns | 92F 9 mm • CZ-75 9 mm • Glock 17 9 mm • S&W .357 • Tokarev TT-33 7.62 mm |
Submachine guns | Ingram .45 • MP5SD3 9 mm • PP-19 Bizon 9 mm • Sa-61 Scorpion 7.65 mm • UZI 9 mm |
Shotguns | Kozlice |
Carbines | AK-74 SU 5.45 mm • XM-177E2 5.56 mm (XM-177S) |
Assault rifles | AK-47 7.62 mm (AK-47 GL, AK-47 CZ) • AK-74 5.45 mm (AK-74 GL) • AUG A1 5.56 mm • FN-FAL 7.62 mm • G3A4 7.62 mm • G36 5.56 mm • M16A2 5.56 mm (M16A2 GL) |
Sniper rifles | Hunting Rifle 7.62 mm • M21 7.62 mm • SVD 7.62 mm |
Machineguns | M60 7.62 mm • PK 7.62 mm |
Grenade launchers | 6G30 • MM-1 |
Launchers | 9K32 Strela-2 • AT-4 Spigot • Carl Gustav M2 • FIM-92 Stinger • M72 LAW • RPG-75NH |
Static | M2 |
(Parenthesis) denote variants. |
United States - Armoury (ArmA: Cold War Assault) | |
---|---|
Handguns | 92F 9 mm • Glock 17 9 mm • S&W .357 |
Submachine guns | MP5SD3 9 mm • UZI 9 mm |
Carbines | XM-177E2 5.56 mm (XM-177S) |
Assault rifles | AUG A1 5.56 mm • M16A2 5.56 mm (M16A2 GL) |
Sniper rifles | M21 7.62 mm |
Machineguns | M60 7.62 mm |
Grenade launchers | MM-1 |
Launchers | Carl Gustav M2 • FIM-92 Stinger • M72 LAW |
Static | M2 |
(Parenthesis) denote variants. |
U.S. Army - Armoury (ArmA 2) | |
---|---|
Handguns | G17 9 mm • M1911 .45 • M9 9 mm |
Submachine guns | PDW 9 mm |
Shotguns | M1014 |
Carbines | Mk16 CQC 5.56 mm |
Assault rifles | SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) |
Designated marksman rifles | M14 7.62 mm • Mk17 Sniper 7.62 mm |
Sniper rifles | M107 .50 • M110 7.62 mm • M24 7.62 mm |
Squad automatic weapons | M249 SAW 5.56 mm |
Machineguns | Mk 48 Mod 0 7.62 mm • M240 7.62 mm |
Grenade launchers | M32 • Mk13 |
Launchers | FGM-148 Javelin • FIM-92F Stinger • M136 • MAAWS |
Static | M2 • M252 • Mk19 • M119A1 • Searchlight • Stinger • TOW |
(Parenthesis) denote variants. Operation Arrowhead |
ACR - Armoury (ArmA 2) | |
---|---|
Handguns | CZ 75 9 mm • G17 9 mm |
Submachine guns | CZ Scorpion Evo 3 A1 9 mm |
Carbines | M4A3 5.56 mm (M4A3 M203) |
Assault rifles | CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • Sa-58V 7.62 mm (Sa-58P) |
Sniper rifles | CZ 750 S1 M1 .308 • SVD Dragunov 7.62 mm |
Squad automatic weapons | M249 Para 5.56 mm |
Machineguns | M60E4 7.62 mm • UK-59 7.62 mm |
Launchers | MAAWS • RPG-7V |
Static | DShKM • RBS-70 |
(Parenthesis) denote variants. Operation Arrowhead | Army of the Czech Republic |
NATO - Armoury (ArmA 3) | |
---|---|
Handguns | 4-five .45 • P07 9 mm* • Spectrum Device |
Submachine guns | Vermin .45 |
Carbines | MXC 6.5 mm* |
Assault rifles | MX series (MX*, MX 3GL*) • SDAR 5.56 mm • SPAR-16 series* (SPAR-16*, SPAR-16 GL*) |
Designated marksman rifles | Mk-I EMR 7.62 mm • MAR-10 .338* • MXM 6.5 mm • SPAR-17 7.62 mm* |
Sniper rifles | M320 LRR .408 |
Squad automatic weapons | MX SW 6.5 mm* • SPAR-16S 5.56 mm* |
Machineguns | SPMG .338 |
Launchers | MAAWS Mk4 Mod 1* • PCML* • Titan MPRL • Titan MPRL Compact |
Static | Mk6 Mortar • Mk30 • Mk32 • Remote Designator • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. * denotes weapons also used or are exclusive to the CTRG sub-faction. Marksmen DLC | Apex DLC | Tanks DLC |
FIA - Armoury (ArmA 3) | |
---|---|
Handguns | ACP-C2 .45 |
Carbines | TRG-20 5.56 mm |
Assault rifles | Mk20 5.56 mm • TRG-21 5.56 mm (TRG-21 EGLM) |
Designated marksmen rifles | Mk14 7.62 mm |
Squad automatic weapons | Mk200 6.5 mm |
Launchers | MAAWS Mk4 Mod 0 • RPG-42 |
Static | M2 • Mk6 Mortar |
(Parenthesis) denote variants. Marksmen DLC | Apex DLC | Tanks DLC |
AAF - Armoury (ArmA 3) | |
---|---|
Handguns | ACP-C2 .45 |
Submachine guns | PDW2000 9 mm |
Carbines | Mk20C 5.56 mm |
Assault rifles | Mk20 5.56 mm (Mk20 EGLM) • SDAR 5.56 mm |
Designated marksman rifles | Mk18 ABR 7.62 mm |
Sniper rifles | GM6 Lynx 12.7 mm |
Squad automatic weapons | Mk200 6.5 mm |
Launchers | MAAWS Mk4 Mod 0 • PCML • RPG-42 • Titan MPRL • Titan MPRL Compact |
Static | M2 • Mk6 Mortar • Mk30 • Mk32 • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. Apex DLC | Tanks DLC |
LDF - Armoury (ArmA 3) | |
---|---|
Handguns | 4-five .45 |
Submachine guns | ADR-97 5.7 mm |
Assault rifles | Promet series (Promet, Promet GL, Promet SG) |
Designated marksman rifles | Promet MR 6.5 mm |
Squad automatic weapons | Mk200 6.5 mm |
Launchers | MAAWS Mk4 Mod 1 • PCML • Titan MPRL • Titan MPRL Compact |
Static | M2 • Mk6 Mortar • Mk30 • Mk32 • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. Apex DLC | Tanks DLC | Contact DLC |
CTRG - Armoury (Western Sahara) | |
---|---|
Handguns | P07 9 mm |
Shotguns | AA40 |
Carbines | Velko R5 5.56 mm (GL) |
Designated marksman rifles | Mk18 ABR 7.62 mm |
Machineguns | SA-77 Compact 7.62 mm |
Grenade launchers | GLX |
Launchers | MAAWS Mk4 Mod 1 |
(Parenthesis) denote variants. Tanks DLC |