Anti-aircraft artillery, any gun used for air defense including machine guns of various types to heavy anti-aircraft guns.
Ammo, Casualties & Equipment Report, a quick report given to the next-higher element leader regarding your element's status. Includes information like ammo supply, number of casualties, and equipment lost.
Armored Personnel Carrier, a type of armored fighting vehicle designed to transport infantry to the battlefield.
Armour-Piercing Fin-Stabilized Discarding-Sabot, a type of kinetic energy penetrator that uses kinetic energy to penetrate a target.
Anti-Tank Guided Missile, a guided missile primarily designed to hit and destroy heavily armored military vehicles.
In close air support, artillery, mortar, and naval gunfire support fires, it is the term included in the method of engagement segment of a call for fire which indicates that friendly forces are within close proximity of the target. The close proximity distance is determined by the weapon and munition fired.
Players who are not driving or gunning on a vehicle will exit the vehicle on this command.
Forward Observer, a player who is tasked with coordinating artillery support for the platoon.
Brevity code used by NATO pilots to signal the release of an air-to-air munition. Fox One - indicates the launch of a semi-active radar guided missile. Fox Two - Indicates the launch of an infrared-guided missile. Fox Three - Indicates the launch of an active radar guided missile. Fox four - Historical term indicating air-to-air or air-to-surface cannon fire. Current usage is Guns, guns, guns.
Passengers of a helo disembark at this command from their element leader or the aircraft crew. This can also be used when mounting up into a helicopter during an extraction. In that situation, the senior element leader confirms that his troops are loaded and accounted for, then says "Go, go, go!" to indicate to the helo pilot that he should take off. Finally, it can be used to signal the start of a paradropping sequence from a helicopter of airplane.
Warning call given when an enemy grenade has been thrown at friendlies, a grenade is fumbled or anything else that poses a close-in grenade threat.
Guns, guns, guns
Brevity code used by NATO pilots to signal cannon fire. Historically called Fox Four.
High Altitude, High Opening, a paradrop whereas the chute is deployed at a high altitude allowing for substantial ground to be covered during flight.
High Altitude, Low Opening, a paradrop whereas the chute is deployed at a low altitude to minimize the time spent under canopy.
High Explosive, explosives that kill via blast and fragmentation effects.
High Explosive Anti-Armor, munitions ideal for defeating medium and heavy armor. Deals very little area damage but a great deal of anti-armor damage.
High-Explosive Anti-Tank, a warhead made of an explosive shaped charge that used the Munroe effect to create a very high-velocity partial stream of metal in a state of superplasticity that can punch through solid armor.
High Explosive Dual Purpose, munitions effective against light armor, walls, structures, bunkers, etc. Does a significant amount of area damage and a fair amount of anti-armor damage
Used to control movement. "Hold" is ordered when a unit needs to make a temporary halt.
Heads-up display, A display of flight, navigation, attack, or other information superimposed upon the pilot’s forward field of view.
A type of vehicle armour that reacts in some way to the impact of a weapon to reduce the damage done to the vehicle being protected. It is most effective in protecting against shaped charges and specially hardened long rod penetrators.
Remote Anti-Armor Mines, a type of artillery round used by 155mm howitzers that spreads over a 400 meter area, arms shortly after impact and triggers when an armored vehicle runs over them.
This is a simple affirmative acknowledgement. If told to watch the NW by your fireteam leader, you should sound off with a quick "Roger" to let him know that you heard him and are complying.
Rules of Engagement, the guidelines leaders issue to govern the employment of their troops' personal weapons.
Sense-and-Destroy Armor, a type of third-generation 155mm artillery round that when deployed, releases two sensor-fuzed munitions which parachute over the battlespace and scan (using radar and infrared) for suitable armor targets.
The prior message was not understood - say it again. Example "Alpha, say again your last?"
Man portable, individual, and crew-served weapon systems used mainly against personnel and lightly armored or unarmored equipment.
Shoulder-Launched Multipurpose Assault Weapon, a should-launched rocket weapon with the primary ability to be a portable assault weapon and a secondary anti-armor rocket launcher.
Situation report, a concise and quick method for an entire element to report their status to their leader.
This acts as either a wait request or a preparatory command. When used as a preparatory command, it is a warning to anyone listening that an important event is about to happen, typically one which other players will need to participate in. When used as a wait request, it is a way to tell the person asking a question that they need a few moments to get the answer.
Sport Utility Vehicle, a vehicle similar to a station wagon and usually equipped with four-wheel drive for on- or off-road ability.