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Ifrit
Arma3-render-ifrit
Faction CSAT
Type MRAP
Seats Unarmed: 5 seats:
  • 1× Driver
  • 4× Passengers

Armed: 5 seats:

  • 1× Driver
  • 1× Gunner
  • 3× Passengers
Item capacity Max: 2000 kg
  • 12× Weapons
  • 64× Magazines
  • 5× Backpacks
Top speed 137 km/h
Fuel capacity 94 L
Primary armament HMG Loadout:
  • 1× Remote RCWS 12.7mm HMG

GMG Loadout:

  • 1× Remote RCWS 40mm GMG
Secondary armament Defensive:
  • 1× Smoke Generator
Variants Ifrit, Ifrit HMG, Ifrit GMG
Games
Arma3.icon
The Ifrit is CSAT's primary MRAP vehicle.

Overview Edit

  • Roles:
    • Troop transport
    • Reconnaissance
    • Fire support
« The Ifrit is a new Mine-Resistant Ambush Protected (MRAP) vehicle designed and manufactured in Russia. Its strengths lie in reliability in extreme weather conditions and crew protection, but its manufacturing costs are somewhat higher compared to other MRAPs. The Ifrit can be fitted with a RCWS turret and armed with a 12.7mm heavy machine gun or a 40mm grenade launcher.
Field Manual
»

Design Edit

The Ifrit is a four-wheel drive MRAP-type vehicle that can fulfil many roles ranging from serving as a V.I.P. transport, escort vehicle, light troop transport, to reconnaissance. All in a well-protected and compact package.

It is available in three variants; a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. The RCWS turrets on the armed variants can either utilise a 12.7mm heavy machine gun or 40mm automatic grenade launcher.

With a top speed of 137 km/h combined with its large fuel capacity, the Ifrit excels at long-range or long-duration missions where refuelling would not be possible or for rapid missions that require high speed and mobility above all else. It also has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency.

Another aspect that makes the Ifrit above-average compared to its NATO and AAF counterparts is the crew placement. The driver is placed in a separate section to the front that has a excellent visibility due to the large slanted windshield. Meanwhile, the rear of the vehicle, depending on the model, holds the gunner and up to three or four passengers. They are able to see outside through the eight low-profile, long windows along the side and corners of the compartment.

The geometry of the vehicle is rather sleek and futuristic looking. It uses a sloped front that curves a bit at the corners, the sides and rear being flat at the top and sloping in the middle, and then flat again. The bottom is slightly sloped, as is the roof, to protect against land mines and small-medium explosives.

To access the vehicle there are four doors, two allowing access to the driver's section and two allowing access to the passenger compartment of which all doors are placed frontally. In the rear is yet another small door that provides access to the rear.

Although it is well-armoured enough to protect its passengers against small arms fire, it cannot survive prolonged fire from against anything larger than 12.7mm rounds. The wheels are also vulnerable to being shot out, as they are rather exposed and only have small armour plates flanking them from above and in front.

As previously mentioned, the driver is positioned in the front. The front and rear is divided by a wall of bars and screens, allowing the passengers to still communicate and visually see the driver but being separated from them. Depending on where a passenger (or the gunner, depending on variant) sits in the rear or the two front seats, they will either see a screen or nothing else but steel bars. The two other seats positioned even further in the rear provide have limited visibility and little room to manoeuvre.

Regardless of variant, the Ifrit will always have a seating capacity of five personnel; the crew and three or four passengers. The crew includes the driver, and in the case of the armed variants, a gunner as well, which leaves enough seats for up to three dismounts.

Variants Edit

  • Ifrit: Baseline variant. This version seats a driver and up to four passengers. It is designed purely as a troop transport and does not have any armament.
  • Ifrit HMG: Armed version of the Ifrit. Using the unarmed version as the base, the sole difference is the RCWS turret placed atop, which has a 12.7mm heavy machine gun fitted to it that has a single 200 round belt of 12.7mm ammunition pre-loaded, and another spare belt of 200 rounds in reserve. The RCWS is controlled by the gunner, whose seat is located in the front-left in the rear. The previously vacant passenger seat now serves as the control station for the turret. Other than that it is the same as the base Ifrit.
  • Ifrit GMG: Another armed version of the Ifrit. It also uses the unarmed version as the base, with the sole difference being the RCWS turret placed atop. The GMG variant uses a 40mm automatic grenade launcher with a single belt of 96 40mm high-explosive (HE) grenades. The RCWS is similarly controlled by the gunner, whose is located in the same front-left seat in the rear.

Camouflage Edit

All three variants have access to the same camouflage options:

  • Hex: Following a light tan/dark tan/dark green cell pattern camouflage, this is used in forested, grass plains, and desert environments.
  • Green Hex: Following a dark tan/light green/dark green cell pattern camouflage, this is used in heavily forested and tropic environments.

Trivia Edit

  • The Ifrit appears to be modelled after the ZiL "Punisher", an armoured vehicle currently in limited use with Russian security forces.
  • It remains as one of the few original vehicles from the pre-Alpha to feature animated doors. The rear entry hatch can still be configured to automatically open when passengers ride or dismount the Ifrit through a replacement addon, or toggled via scripting.

Gallery Edit

External links Edit

See also Edit

Vehicles of comparable role and configuration

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