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Landmines are explosive weapons which automatically detonate when triggered. Usage of landmines is prohibited by international treaties.

APERS Bounding Mine Edit

« The anti-personnel bounding mine is best suitable for open areas. It is usually burried (sic) just bellow (sic) the surface of the ground. When triggered, a charge launches the body of the mine one meter into the air. The explosion covers a close area with fragments, killing the whole group. »

These are anti-personnel mines which detonate once someone steps within two meters of their position. After activation, there is a delay of ~1 second after which the mine bounds one meter into the air and then detonates. Activating a bounding mine is not always fatal.

These can be activated and cleared if hit with a single bullet.

APERS Mine Edit

« A classic pressure-activated anti-personnel mine is still widely used despite being prohibited by international conventions. When dug-in, they are very hard to detect without the help of a mine detector. »

These are anti-personnel mines which also do a good job of destroying the tires of wheeled vehicles which drive over them. They detonate once someone steps within half a meter of their position. Detonation is immediate and not always fatal.

These can be activated and cleared if hit with a single bullet.

APERS Mine Dispenser Edit

« The anti-personnel mine dispenser is not an explosive device itself. Rather, on activation, it scatters 14 AP mines to cover an area in front of it. These small mines feature unfolding spikes that enable them to stick to most surfaces. This incredibly lethal weapon is is used for quick area denial and defense, but also leaves behind a dangerous field of ordinance, if the mines are not properly cleared afterwards. Its use is prohibited by international treaties. »

These dispense 14 APERS mines in an approximately 125° arc at distances of ~7-20 meters on flat terrain. Mine dispensers have the benefit of deploying a minefield very quickly. They can also be remotely activated or set on a timer. This allows users to place them, attack, then fall back behind them and set them off to prevent anyone from following them.

It does not appear to be possible to damage the dispensers to prevent them from being set off.

APERS Tripwire Mine Edit

These are anti-personnel mines which are triggered with a three-meter-long tripwire. They detonate immediately and are consistently fatal when activated.

These can be activated and cleared if hit with a single bullet.

AT Mine Edit

« The design of anti-tank mines has not changed much during the last 50 years. An AT mine is the strongest ground mine manufactured today. They are triggered only by vehicles. »

Quadbikes can safely drive over them, as can Prowlers. Hunters are likely to be destroyed if they drive over them, typically after a short delay. When a Hunter is this damaged, the crew will be automatically ejected and will have little time to get away from the vehicle before it explodes. If the Hunter drives over the mine at >80 km/h, it is possible that only the back wheels will be damaged.

An AMV-7 Marshall will be destroyed by driving over an AT mine. Like with the Hunter above, the crew will be ejected and the Marshall will blow up shortly after being damaged.

Despite being called anti-tank mines, a tank is typically only damaged by driving over an AT mine, not destroyed. It takes a pair of AT mines to at least consistently disable a tank's treads. 6-10 AT mines can kill a tank's crew and disable it, yet leave the tank repairable. An AT mine with a satchel charge placed over it can consistently disable a tank entirely, both turret and treads. An AT mine with three satchels can severely damage a tank and kill its crew, yet leave the tank repairable. It takes an AT mine with four satchels on top of it to consistently destroy a tank.

AT mines are not triggered by most civilian vehicles, with the exception of the civilian Zamak trucks.

These mines can be activated and cleared if sufficiently damaged by bullets. It takes about nine 6.5mm rifle rounds to set them off, or about thirty 9mm pistol rounds.

M6 SLAM Mine Edit

« The M6 SLAM mine is a next generation Selectable Lightweight Attack Munition. They are very effective against light armored vehicles, penetrating 40 mm armor from up to eight meters. Unlike dug-in mines, SLAM is placed on the ground and is easier to spot. »

This is a directional anti-vehicle mine with a range of up to 20 meters. It appears to use a shaped charge. Any vehicle which comes within range will set it off, even just a quadbike.

At 20 meters, a quadbike driver will be killed but the quadbike itself will remain mostly intact. At 12-14 meters, the driver will be killed and the quadbike's wheels will be destroyed. At ≤10 meters, the quadbike will be destroyed and the driver will be killed.

At 12-20 meters, a Prowler's wheels will be destroyed and the driver will be killed. At ≤8 meters, a prowler moving >90 km/h can potentially set off the mine yet make it beyond the mine unscathed. Otherwise, the driver will be killed and the prowler will be disabled and/or destroyed.

At 20 meters, a Hunter will set it off but take only minor damage to its wheels, remaining otherwise functional. At 16 meters, the Hunter will lose all the wheels on the side that the mine detonated on. At 12 meters, the Hunter will lose all of its wheels. At ≤8 meters, the mine appears to do no damage to the Hunter.

At 20 meters, an AMV-7 Marshall will set it off but take no apparent damage. At 16 meters, the Marshall will lose all the wheels on the side that the mine detonated on. At 12 meters, the Marshall will lose all of its wheels and take damage to other systems as well. At ≤8 meters, the mine appears to do no damage to the Marshall.

SLAM mines appear to do no damage to tanks.

These mines can be activated and cleared if sufficiently damaged by bullets. It takes about fourteen 6.5mm rifle rounds to set them off, or about thirty-eight 9mm pistol rounds.

Training Mine Edit

« This dummy training mine is used to train and demonstrate usage of mines in a non-lethal manner. It uses a small flag and pyrotechnic charge to indicate activation. Even though this device is safe to use in most settings, it is not a toy and should be handled with care! »

These are harmless simulation mines. When activated, they will raise a "Boom!" flag, release orange smoke and sparks, and produce a high-pitched sound somewhat like a small rocket shooting off.

These cannot be activated by shooting them.

Trivia Edit

See also Edit

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