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« The Mk32 GMG is a static grenade launcher. It's based on the Ml30 HMG, using the same electronic targeting and tripod, but fires 20 mm grenades instead of .50 BMG. Mk32 also exists in an automatic/remotely controlled variant which is labeled Mk32A.
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Mk32 20 mm
Arma3-render-mk32
Faction - NATO
- CSAT
- AAF
Type Automatic Grenade Launcher
Caliber 20 mm
Magazine
capacity
Variable (dependent on platform)
Variants Mk32A, Mk30
Games
Arma3.icon

The Mk32 is a 20 mm automatic grenade launcher that is universally employed by both Mediterranean/Pacific NATO forces, Mediterranean CSAT forces, as well as with the AAF in ArmA 3.

Overview

The Mk32 is a static/vehicle-mounted automatic grenade launcher that is designed to fire 20 mm grenade rounds.

It has a fire rate of 250 rounds per minute with a muzzle velocity of 400 m/s, and has a variable ammunition capacity depending on the platform that it is being utilised on. It has the ability to switch between a zoom of 1x or 2x magnification strength, and can toggle either normal day or black/white-hot thermal vision modes.

The static weapon turret variant feeds from a single 40-round belt box with grenades that have high-explosive dual purpose (HEDP) warheads, and have a further three belts in reserve. Vehicle-mounted Mk32s on the other hand feed from 200-round belts instead, but usually do not carry any spare boxes to reload from.

Designed to replace the long-outdated MK 19, the Mk32 serves as the standard AGL that is used by all three main factions in ArmA 3. Just like the Mk30 heavy machine gun, it uses an integrated fire control sight with a built-in laser rangefinder that has the ability to toggle automatic zeroing (up to a maximum distance of 1,000 metres).

And just like the Mk30, the Mk32 can be mounted onto either lowered or raised tripods. Mk32s mounted onto lowered tripods have a horizontal aiming arc of 40 degrees in both directions, unless it is packed and unpacked to face another direction. The raised tripods on the other hand, have the ability to fully rotate in all directions. And should the Mk32 be toppled over, it can be quickly flipped upright by its operator.

Variants

Mk32A

Mk32A 20 mm
Arma3-render-mk32a
Faction - NATO
- CSAT
- AAF
Type Autonomous Automatic Grenade Launcher
Caliber 20 mm
Magazine
capacity
40
Variants Mk32, Mk30A
Games
Arma3.icon

The Mk32A is a modified Mk32 AGL that has been converted into an automatic sentry gun.

Just like the Mk30A, the Mk32A does not need to be manually controlled by a human operator and will automatically attack enemy targets on its own volition.

It is practically identical to regular Mk32s in almost every way, save for being an autonomous turret that does not need to be manned. It can also be broken down into two components like the standard Mk32 AGL, but cannot actually be controlled unless it is linked into by a UAV Terminal.

The Mk32A feeds from 40-round grenade belt boxes like its baseline counterpart, and has a further three boxes spare. It reloads by itself and does not need to be rearmed by the operator, though it will still require an ammunition crate or supply truck to rearm once all its spare belts are depleted.

Like all unmanned weapons, UAV Operators from opposing factions can hack into Mk32As and turn them against their owners should they get close enough to interact with it.

Since the Mk32A is mounted on a low tripod and is unable to fully rotate in all directions, it's particularly vulnerable to being hacked by enemy UAV Operators who can avoid being shot at by simply moving in from behind.

Trivia

  • The Mk32 is directly based on the real-world "XM307 Advanced Crew Served Weapon" automatic grenade launcher designed by the General Dynamics Corporation.
    • Just like the Mk30, the Mk32 is clearly an American-made weapon but is ubiquitously employed by all three main factions.
      • Neither the real-world Iranian Armed Forces nor the People's Liberation Army would be utilising the XM307, as both nations possess their own indigenous AGL designs that are already in-service (such as the "QLZ-87" and "QLZ-04") or are prototypes undergoing development.
  • The Mk32/Mk32A cannot be placed in-game through the Zeus or in the editor for Pacific CSAT forces.
  • Along with the Mk30A, components for a raised counterpart of the Mk32A are available to select in the Virtual Arsenal, but cannot actually be assembled in-game because neither the model nor config entry for the raised Mk32A actually exist.
  • Along with the Mk30A, the Mk32A is one of the first two static weapons in the entire series that is capable of autonomous operation.

Gallery

External links

See also

Variants

  • Mk30 (Heavy machine gun model)

Static weapons of comparable role and configuration