|Type||Man-portable static artillery system|
|Seats||1 (1× Gunner)|
|Primary armament|| 1× Mortar 82mm:
The Mk6 mortar is a static artillery piece used by all factions in ArmA 3.
- Indirect fire support
|«|| A classic 82 mm caliber mortar, equipped with a ballistic computer and easy to handle. It weighs only 21 kg and can fire various kinds of ammo: from HE (high explosive) to smokes, flares in support of infantry.|
The Mk6 Mortar can be disassembled into two backpacks and reassembled at a desired location. The backpacks are light enough to be loaded into a quadbike together for transport. This makes it easy for infantry to maneuver it into position for an assault, and then just as easily disassemble and reassemble it to advance or withdraw.
Once assembled in position, the Mk6 can fire eight-round salvos in 13 seconds between reloads which last six seconds. As such, each full firing cycle is 19 seconds. It is possible for a Mk6 to fire off all of its HE shells in just 51 seconds if the final reload for non-HE ammo is skipped.
It has three range modes available for firing:
- Close range: 34 to 499 meters (ETA 14-10 seconds)
- Medium range: 139 to 1,998 meters (ETA 28-20 seconds)
- Far range: 284 to 4,078 meters (ETA 40-29 seconds)
Shells fired at the minimum range within a given firing mode will land at the maximum ETA for that mode, and likewise shells fired at the maximal range for the firing mode will land with the minimum ETA.
Note that there is an overlap between all three modes from 284-499 meters, and an overlap between just Medium and Far range from 499 to 1,998 meters. In these overlaps, it is possible to begin a salvo with a longer range setting and then decrease the range setting towards the end of the salvo. This tactic allows more damage to be dealt in the initial moments of an attack while the enemy is still off-guard and scrambling to escape or take cover.
As an example set-up at 1,998 meters, a Far range salvo will land 39 seconds after firing, while a Medium range salvo will land 20 seconds after firing. This allows a skilled mortar gunner to fire a complete 8-round salvo in the Far range setting, then fire another complete 8 round salvo in the Medium range setting and have both salvos land on the same target simultaneously, as if it were two mortars firing at the same time.
To disassemble the mortar, roll your scroll wheel when facing it to open your context menu, then select "Disassemble Mk6 Mortar." Two backpacks will appear on the ground in place of the mortar, one "Folded Mk6 Mortar Bipod [NATO]" and one "Folded Mk6 Mortar Tube [NATO]." These can be loaded into vehicles or carried by infantry to the desired location.
To assemble the mortar, place one of the two backpacks on the ground at the desired location. With the other backpack equipped, you should be able to walk up to the backpack on the ground, roll your scroll wheel to access your context menu, and select "Assemble Mk6 Mortar." The backpacks will then disappear and be replaced by the mortar.
See also Edit
|Weapons of ArmA 3|
|Handguns||4-five .45 • ACP-C2 .45 • P07 9 mm • PM** • Rook-40 • Zubr .45|
|Submachine guns||ADR-97 • PDW2000 • Protector** • Sting • Vermin|
|Assault rifles||AK-12** • AKS-74U** • AKM** • CAR-95** • MX series (MX, MX 3GL, MXC Carbine) • Katiba series (Katiba GL, Katiba carbine) • Mk20 (Mk20C) • SDAR • SPAR-16** • Type 115** • TRG 20 • TRG 21|
|Designated marksmen rifles||ASP-1 Kir* • CMR-76** • CYRUS* • MAR-10* • Mk-I EMR* • Mk14* • Mk18 ABR • MXM • Rahim • SPAR-17**|
|Sniper rifles||GM6 Lynx • M320 LRR|
|Squad automatic weapons||LIM-85** • MX SW • Mk200 • NAVID* • SPMG* • Zafir|
|Launchers||PCML • Titan MPRL • Titan MPRL Compact • RPG-7** • RPG-42|
|Static||Mk6 Mortar • Mk30 • Mk32|
|(Parenthesis) denote weapon variants. * denotes Marksmen DLC. ** denotes Apex DLC.|