Arma3 released(2)

CSAT soldier with night vision activated.

NV Goggles (full name: Night Vision Goggles) are optoelectronic devices that have made appearances in all of the ArmA games.

Overview Edit

NVGs are a pair of optoelectronic devices in goggle form that are designed to intensify existing light. Prior to ArmA 3, NVGs were almost always apart of the default loadout for most BLUFOR infantry classes throughout the ArmA series, and represent a quintessential technological advantage for any modern army against low-tech enemies.

NVGs and other night vision devices can also be used to spot the lasers emitted by weapon-mounted IR laser pointer accessories, whose beams are usually not visible by the human eye.

The main downside to NVGs is that they greatly limit the wearer's field of view, even if they are of a non-monocular design. Notable exceptions include helmets worn by fixed-wing jet pilots in ArmA 3, as well as the panoramic-enabled helmets worn by Viper operatives.

ArmA: Cold War Assault Edit


ArmA: Cold War Assault-era NVG.

In Cold War Assault, NVGs were extremely uncommon for infantry troops to utilise in combat, and were usually only issued to American/Soviet vehicle crews and specific special forces units.

  • NVGs in Cold War Assault are based on the real-world "PVS-5A" night vision goggle and are used by all sides, including with Soviet forces.
  • This is completely unrealistic however, as the main (albeit still limited) NVG in use by Soviet forces at the time were Czech/Polish-made "PNW-57" NVGs commonly issued to Soviet tank crews.

ArmA 2 Edit


ArmA: Armed Assault and ArmA 2-era NVG.

In ArmA 2, NVGs were more common and were utilised by all Western BLUFOR units aside from specific non-combat troops. Examples include the U.S. Marines in the original ArmA 2 and the U.S. Army in the Operation Arrowhead expansion pack.

However, aside from Russian officers, team/squad leaders, and Spetsnaz operatives, most OPFOR units (including Takistani troops) still did not have access to NVGs.

  • The NVG model in ArmA 2 is directly based on the real-world American-made "PVS-7B" and is even shared with Russian units.
    • Similarly to the NVG in Cold War Assault, this is highly unrealistic as the Russian military in real-life (as of 2009) mostly utilised Soviet-era weapon/handheld night vision-enabled optics and binoculars such as the "BN-3" (GRAU index code: 1PN93) or very rarely, the "PNV-10T" head-worn NVG.
    • The PVS-7B itself was already largely phased out of use by American forces in that same time period as well (2009-2012). Both American and British militaries at the time had already begun transitioning to utilising the newer "PVS-14" (or "HMNVS" in British service) monocular NVG, with PVS-7s being relegated to use by support or other non-frontline troops operating in Iraq and Afghanistan.

ArmA 3 Edit


ArmA 3-era basic NVG.

Unlike previous games in the series, NVGs are standard-issue equipment utilised by units in all non-guerrilla factions in ArmA 3.

They are extremely common amongst both Mediterranean and Pacific NATO/CSAT forces, as well as with the AAF.


CTRG ENVG-II (left) and Pacific CSAT Compact NVG (right).

CTRG special forces utilise the ENVG-II while Pacific CSAT use the Compact NVG.

Fixed-wing jet pilots on the three main factions and Viper Team operatives do not wear NVGs, as their aviator/ballistic helmet visors feature the ability to toggle an integrated night vision mode.

The FIA, Syndikat and Gendarmerie normally do not have access to NVGs but some FIA guerrillas utilise those scavenged from fallen CSAT/AAF troops or obtained from arms smugglers.

  • The baseline NVG model shared by Mediterranean CSAT, Mediterranean and Pacific NATO, as well as the AAF, is based on the real "PVS-15" NVG in use with the U.S. military and many other Western armies.
  • Pacific CSAT troops on the other hand utilise a completely fictional design that seems to be inspired by the real-world "PVS-21" low profile NVG.
  • The ENVG utilised by CTRG operators is also fictional, though it seems to be heavily inspired by concept artwork created by Alex Jessup.

External links Edit