|«||Corporal, I'm missing an update here. Report.||»|
OUTDATED: The information in this article is currently out of date and needs to be updated with newer information based on changes from a recent patch.
|«|| The PCML (Person-Carried Missile Launcher) is a portable, short range, fire-and-forget anti-tank guided missile system. The PCML is a soft-launch system, allowing it to be used from within an enclosed room.|
|Faction|| - NATO|
|Type||Anti-Tank Missile Launcher|
The PCML is a portable short-range, fire-and-forget, guided missile launcher.
It uses missiles with 150 mm high-explosive anti-tank (HEAT) warheads that are capable of hitting targets at distances of 600 and up to 1,000 metres away. The launcher comes with an integrated night vision-capable sight that has a magnification strength of up to 2x. The PCML locks onto targets using a visual sensor as opposed to infrared, and is able to acquire any kind of target regardless of whether it has a 'cold' or 'hot' thermal signature.
Designed to provide infantry with the ability to engage clumps of enemy troops and both lightly armoured and unarmoured ground vehicles alike, the PCML's HEAT missile is particularly devastating against MRAPs and armoured personnel carriers. Even Main Battle Tanks are not safe and can find themselves quickly disabled, if not outright destroyed should the missile impact a vulnerable location such as the engine or turret. Unlike the RPG-7, the PCML has the ability to lock onto targets, which makes it effective against low flying helicopters and other fast-moving targets.
It should be noted however, that unlike the Titan family of missile launchers the PCML is restricted to direct fire only and must lock onto its targets in order for the missile to be able to track it. A missile fired without a lock-on will not follow the crosshairs (as it lacks the ability to utilise SACLOS guidance) and would not be able to automatically adjust its flight trajectory to strike a moving target.
Also in contrast to the Titan, the PCML's visual sensor can be affected by weather and lighting; both of which can cause a reduction in the sensor's lock-on range (or in the case of heavy fog, prevent the PCML from locking onto targets at all). In addition, the missile itself only has enough fuel for a flight time of 7 seconds. Should it fail to hit a target before it runs out of fuel, it will automatically self-destruct mid-flight regardless of how close it is to a target in its terminal phase.
Despite these downsides, the PCML still remains as an overall decent weapon to use thanks to its multi-role capability. Its missiles fly noticeably faster than the munitions used by other launchers, which makes it difficult for ground vehicles to outmanoeuvre. Most notably, up to two spare missiles can be comfortably carried in any of the smaller backpacks by the operator without having to rely on another person to haul them.
The PCML's missile relies on only one kind of sensor for guidance:
Visual Sensor Edit
The missile can lock onto targets that are up to 800 metres away, and is only able to track mobile targets moving at speeds of up to 35 km/h. The sensor's lock-on cone is restricted to a horizontal and vertical angle of 5 degrees.
Poor visibility conditions such as darkness or rain can reduce its lock-on range by 20% (down to 640 metres from 800). Fog can also cause a further reduction to its lock-on range depending on how thick it is.
- The PCML is based on the real-world "NLAW" missile launcher designed by Saab of Sweden. It is used by the armed forces of several European nations, most notably by the British Army where it is designated as the "MBT LAW".
- Unlike the real NLAW however, the in-game PCML is capable of being reloaded whereas the real launcher is designed to be disposed of after being used once.
- In addition, the in-game PCML does not have the ability to utilise the real NLAW's Predicted Line-Of-Sight (PLOS) guidance mode and is restricted to direct fire only.
See also Edit
Weapons of comparable role and configuration Edit
|NATO - Armory (ArmA 3)|
|Handguns||4-five .45 • P07 9 mm|
|Submachine guns||Vermin .45|
|Assault rifles||MX series (MX, MX 3GL, MXC) • SPAR-16 series (SPAR-16, SPAR-16 GL)|
|Designated marksman rifles||Mk-I EMR 7.62 mm • MAR-10 .338 • MXM 6.5 mm • SPAR-17 7.62 mm|
|Sniper rifles||M320 LRR .408|
|Squad automatic weapons||MX SW 6.5 mm • SPAR-16S 5.56 mm|
|Launchers||PCML • Titan MPRL • Titan MPRL Compact|
|Static||Mk6 Mortar • Mk30 • Mk32 • Remote Designator • Static Titan Launcher (AA, AT)|
|(Parenthesis) denote variants. | Marksmen DLC | Apex DLC|
|AAF - Armory (ArmA 3)|
|Submachine guns||PDW2000 9 mm|
|Assault rifles||Mk20 5.56 mm (Mk20C, Mk20 EGLM) • SDAR 5.56 mm|
|Designated marksman rifles||Mk18 ABR 7.62 mm|
|Sniper rifles||GM6 Lynx 12.7 mm|
|Squad automatic weapons||Mk200 6.5 mm|
|Launchers||PCML • RPG-42 • Titan MPRL • Titan MPRL Compact|
|Static||Mk6 Mortar • Mk30 • Mk32 • Static Titan Launcher (AA, AT)|
|(Parenthesis) denote variants.|