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The PKM is a 7.62 mm general-purpose machine gun that has made appearances in ArmA: Cold War Assault, ArmA: Armed Assault, and ArmA 2.

ArmA: Cold War Assault Edit

« The PK machine gun is the standard light machine gun of the former Soviet Union and many of its allies. The PK is a gas-operated, rotary locked, belt-fed machine gun which fires from an open bolt. The weapon is fed from non-disintegrating metallic belts. These belts are composed of 25-round sections that can be linked to any size necessary.
Weapon Description
»


PK 7.62 mm
OFP-icon-pkm
Faction - Soviet Union
- Nogovan Partisans
- FIA
Type General-Purpose Machine Gun
Caliber 7.62×54 mm
Magazine
capacity
100
Variants None
Games
OFP-logo
OFP-render-pkm

The PK is a 7.62 mm general-purpose machine gun that is primarily used by Soviet forces and in limited numbers with both the Nogovan Partisans and their successors in ArmA: Cold War Assault.

Overview Edit

The PK is a gas operated, belt-fed medium machine gun that operates with an open bolt design. It is chambered to fire the 7.62×54 mm cartridge.

It loads from 100 round belts stored in metal boxes and is able to attain a fire rate of up to 600 rounds per minute, with a muzzle velocity of 825 m/s. The PK has a maximum effective range of up to 700 metres and shares an identical-looking ironsight with the AK-74 assault rifle.

The PK was the standard issue GPMG of the Soviet Armed Forces during both the occupation of Nogova and the Everon islands crisis. A moderately powerful machine gun, the PK provided every Soviet squad with the ability to suppress enemy infantry within whichever direction it's pointed at. It has a good base rate of fire, above average accuracy, and a large ammunition capacity which makes the PK a decent competitor to its American counterpart.

However as with the M60, the PK also has several downsides to using it. While its accuracy is not too terrible, it's notoriously difficult to aim at distant targets using its ironsights, which are unergonmic and tend to block the shooter's view. Its recoil is quite high, and its fire rate also means that it will deplete the user's ammunition supply rather quickly. And as with the M60, using the PK will also prevent the user from being able to carry a rocket launcher.

Fortunately, the problem of recoil can be slightly remedied by simply shooting from a prone position, which can help mitigate some of the effects. Shooting in bursts of 4-5 rounds instead of firing on full auto, will also lower the rate at which it consumes ammunition while still being able to provide suppression.

Trivia Edit

  • Although Cold War Assault's weapon manual lists the PK's stats as having a 200 round belt, the in-game PK can only load from 100 round belt boxes.

Gallery Edit

ArmA 2 Edit

« The PKM is the modernized version of the venerable PK medium machine gun. The PKM is just small enough to be man portable and an ammo box attached under the receiver means the gunner always has a full 100-round belt ready to fire. Though it is a heavy weapon to carry the firepower it projects on the battlefield makes it worth the trouble. The PKM can provide sustainable suppressive fire, even at very long ranges.
Armoury Description
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PKM 7.62 mm
Arma2-icon-pkm
Faction - Russian Armed Forces
- ChDKZ
- Takistan Army
- CDF
- ION
- United Nations
Type General-Purpose Machine Gun
Caliber 7.62×54 mm
Magazine
capacity
100
Variants None
Games
Arma 2 logo
Arma2-render-pkm

The PKM is a 7.62 mm general-purpose machine gun that is used by several factions in ArmA 2.

Overview Edit

The PKM is a gas operated, belt-fed medium machine gun that operates with an open bolt design. It is chambered to fire the 7.62×54 mm cartridge.

As with its Cold War Assault counterpart, it loads from 100 round belts stored in metal boxes, is able to attain a rate of fire of up to 667 rounds per minute, and has a muzzle velocity of 850 m/s. The PKM has a (non-functional) integrated bipod, and does not come in any variant that has either optical accessories or muzzle attachments fitted to it. It can be zeroed up to a maximum distance of 1,000 metres by default.

The PKM is a relatively widespread weapon that is used by multiple OPFOR, BLUFOR, and even Independent factions, ranging from the CDF, Chedaki insurgents, NAPA guerrillas, Takistani military, militia groups allied to the Takistani Army, Takistani anti-government rebels, U.N. peacekeepers, ION PMCs, and even (albeit in limited numbers only) the Russian Armed Forces itself.

A heavy duty GPMG like its American counterpart, it is quite powerful thanks to firing the same 7.62 mm round used by sniper rifles like the SVD. In most cases, the PKM is capable of killing an enemy soldier in two shots at close-medium ranges.

Arma2-pkm-02

Takistani conscripts armed with the PKM (left) and RPK-74 (right).

It is best suited for use in medium-long range firefights however, as one of the PKM's main downsides are that its barrel is very long and that it's extremely heavy to carry, which makes it a poor choice in close quarters.

The lack of optics also means that despite having a theoretical effective range of 1,200 metres, its practical range is limited to roughly 800 metres or less since it is next to impossible to accurately aim at those distances without magnified optics.

In addition, the PKM also has noticeably higher recoil than both its American and modernised Russian counterparts, which means that unless the shooter is already prone it will be extremely difficult to control while firing on full auto.

Trivia Edit

  • Mounted versions of the PKM are designated as the PKT and are almost identical performance-wise; save for the static/mounted variants having a slightly slower rate of fire, and variable magazine sizes depending on the platform that it's being mounted on.

Gallery Edit

External links Edit

See also Edit

Weapons of comparable role and configuration Edit