NOTE: This article is about the PM pistol featured in the main ARMA games. For other similarly named articles, you may wish to use the following links instead:
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The PM is a 9 mm handgun featured in ArmA 3 and ARMA Reforger.
ArmA 3[]
« | The PM is a Russian semi-automatic pistol, which became the Soviet Union's standard military and police side arm in 1951. Although its nominal caliber was 9.0 mm, the actual bullet was 9.22 mm in diameter, since caliber in Russia is measured between the grooves and not the lands of the rifling. Being shorter and wider, the 9 mm cartridge is thus incompatible with pistols chambered for 9×19 mm cartridges and vice-versa. Field Manual
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The PM is used by both the Syndikat and their L'Ensemble successors in ArmA 3. It was added with the release of the Apex DLC.
Overview[]
The PM is a semi-automatic handgun chambered to fire the 9×21 mm round.
It loads from 10-round box magazines and can attain a fire rate of up to 400 rounds per minute with a muzzle velocity of 315 m/s. Unlike other handguns, the PM is unable to mount any accessories or muzzle attachments.
Relatively light to wield, the PM's user can carry additional magazines either for it or other weapons. It is also very compact, allowing for easy handling in tight interiors.
Its main drawbacks are its low accuracy and range, both of which are poor even by the standards of most sidearms. Its unergonomic design also lacks night sights, which makes it difficult to aim with when there is poor visibility from darkness or bad weather conditions.
Lastly, the 9 mm bullet's stopping power and penetration is quite lacklustre and will require many more rounds to put down enemy targets wearing plate carriers. Since the PM doesn't have the ability to load extended magazines, the user will most likely need to reload twice in a fight. Needless to say, the PM isn't feasible against opponents wielding the P07 or Rook-40.
Ironsights[]
The PM's ironsights cannot be manually zeroed. Neither the front nor rear sight are illuminated.
Ammunition[]
Base damage value | Aerodynamic friction | Initial velocity (m/s) | Penetration depth (mm) |
---|---|---|---|
5 | -0.0016 | 410 | 7.38 |
PMs can only be loaded with one type of magazine. It has a weight of 4 "mass" units:
9 mm 10Rnd Mag[]
10-round box magazine loaded with 9 mm ball ammunition. Does not contain any visible tracers.
Trivia[]
- The PM is based on its real-world counterpart of the same name.
- Specifically, it appears to be based on the improved "PMM" from the 1990s which was designed with a widened frame to accept double-stacked 10- and 12-round magazines of the same design. The latter can be seen being removed from and loaded into the weapon while reloading.
- Contrary to the weapon's Field Manual entry, the in-game PM is chambered to fire the exact same 9×21 mm round shared by both the P07 and Rook-40.[1] In spite of this, none of their magazines can be loaded into the PM.
- Prior to Game Update 1.78, the PM's barrel did not heat up even after multiple rounds were fired.[2]
- It is one of the few weapons in ArmA 3 that retains its real-world manufacturer name.
Gallery[]
ARMA Reforger[]
« | 9×18mm semi-automatic pistol. Weapon Description
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The PM is used exclusively by Soviet military forces in ARMA Reforger.
Overview[]
The PM returns in Reforger as the standard-issue service pistol of Soviet forces.
It now loads from 8-round magazines and its muzzle velocity has been reduced to 310 m/s. However, Reforger's PM has a greater rate of fire and can attain a fire rate of up to 500 RPM. Nonetheless, Reforger's PM still cannot mount optics and is unable to attach a suppressor.
Its sights do not support manual zeroing. Just like its predecessor in ArmA 3, it is limited to an effective firing range of no more than 50 metres.
The PM occupies 2x1 inventory slots and has a volume of 200 cm3. It has a Supply cost of 5 units if it is obtained from an Arsenal Box.
Ironsights[]
The PM's ironsight cannot be zeroed and is not illuminated.
Melee[]
A pistol whip with the PM will inflict 10 points of damage to the target (assuming no reductions by protective vests). It has a maximum range of 1 metre.
Ammunition[]
Ammo parameters | P |
---|---|
Base damage value | 50 |
Classification | FMJ |
Aerodynamic friction | 0.0000115 |
Initial velocity (m/s) | 310 |
Penetration depth (mm) | 23 |
Penetration density (g/cm3) | 0.650 |
Penetration speed (m/s) | 310 |
Deflection angle (degrees) | 45° |
PMs can only load one type of magazine:
9×18 mm 8rnd PM Mag[]
8-round box magazine loaded with 9 mm ball ammunition. Does not contain visible tracers.
It occupies 1x1 inventory slots and has a volume of 50 cm3. The magazine has a weight of 0.118 kg when loaded with all eight rounds (each individual round has a weight of 0.011 kg). An emptied magazine only weighs 0.030 kg.
This magazine is freely obtainable and does not cost any Supplies to take from an Arsenal Box or a Resupply Pack.
Trivia[]
- Prior to the first Ground Support update, the PM's magazines only weighed 0.03 kg. The patch subsequently refactored Reforger's weighting system and now properly accounts for each individual round inside the magazine.[3]
Gallery[]
Notes[]
- ↑ Includes +1 round in the chamber.
References[]
- ↑ Kovařič, V 2017, SPOTREP #00076, Arma 3, viewed 16 October 2023, <https://dev.arma3.com/post/spotrep-00076>.
- ↑ Bohemia Interactive a.s., 2022, Ground Support Changelog, Arma Reforger, viewed 27 January 2023, <https://reforger.armaplatform.com/news/december-update-1>.
External links[]
See also[]
Weapons of comparable role and configuration[]
- M9 (U.S. counterpart, ARMA Reforger only)
- P07 (CTRG/Light NATO/Gendarmerie counterpart)
- Rook-40 (Light CSAT counterpart)
- ACP-C2 (AAF counterpart)
- Makarov (Alternate REDFOR counterpart, ArmA: Armed Assault/ArmA 2 only)
Syndikat - Armoury (ArmA 3) | |
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Handguns | PM 9 mm |
Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm |
Squad automatic weapons | LIM-85 5.56 mm |
Launchers | RPG-7 |
Static | M2 |
(Parenthesis) denote variants. Apex DLC |
L'Ensemble - Armoury (ArmA 3) | |
---|---|
Handguns | PM 9 mm |
Submachine guns | Sting 9 mm • PDW2000 9 mm • Protector 9 mm |
Shotguns | Kozlice |
Carbines | AKS-74U 5.45 mm • AKU-12 7.62 mm |
Assault rifles | AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm • SPAR-16 series (SPAR-16, SPAR-16 GL) |
Designated marksmen rifles | Mk14 Classic 7.62 mm |
Squad automatic weapons | LIM-85 5.56 mm • RPK-12 7.62 mm |
Launchers | RPG-7 • RPG-42 |
Static | M2 |
(Parenthesis) denote variants. Apex DLC | Contact DLC |
Weapons of ARMA Reforger | |
---|---|
Handguns | M9 9 mm • PM 9 mm |
Carbines | M16 Carbine 5.56 mm (M203) |
Assault rifles | AK-74 5.45 mm (N) • M16A2 5.56 mm (M203) • Sa 58 P 7.62 mm (V) |
Sniper rifles | M21 SWS 7.62 mm • SVD 7.62 mm |
Squad automatic weapons | M249 SAW 5.56 mm • RPK-74 5.45 mm (N) |
Machine guns | M60 7.62 mm • PKM 7.62 mm • UK-59L 7.62 mm |
Launchers | M72A3 LAW • RPG-7V1 |
Static | 2B14 • M2HB - Tripod • M252 • M60 - Tripod • NSV - Tripod • PKM - Tripod |
(Parenthesis) denotes variants. Italics denote weapons confirmed to become available in future updates. |
Soviet Union - Armoury (ARMA Reforger) | |
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Handguns | PM 9 mm |
Assault rifles | AK-74 5.45 mm (N) |
Sniper rifles | SVD 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm (N) |
Machineguns | PKM 7.62 mm |
Launchers | RPG-7V1 |
Static | NSV - Tripod • PKM - Tripod |
(Parenthesis) denote variants. |