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The Sahrani Liberation Army (short form: SLA) is a REDFOR faction in ArmA: Armed Assault.

Background[]

The Sahrani Liberation Army (SLA) serves as the primary land, air and sea defence force of the Democratic Republic of Sahrani. Since its founding alongside the Communist state in the mid 1900s[1], the SLA has been involved in an escalating arms race against its main adversary, the South's Royal Army Corps of Sahrani (RACS).[3]

Prior to its collapse, the SLA was militarily supported by the Soviet Union and received large quantities of donated hardware.[1][4] In the aftermath of the Cold War, the SLA continues to obtain equipment from its successor state, the Russian Federation, but support by the Russian state pales in comparison to its predecessor.

It has a dedicated special operations unit known only as the Especas, who are usually assigned as personal bodyguards for DRS leaders[5] and SLA officers[6]. On occasion, they have also been deployed on covert missions deep inside Southern territory to sabotage or assassinate key officials.[7]

History[]

Initially founded as a rebel army comprised of North Sahranian dissidents, they fought to free themselves from the rule of the Kingdom.[2]

After the people of the North succeeded in breaking away from the monarchy, the rebel army was reformed into the SLA and was established to safeguard the people of the DRS and its newfound government in Bagango from all enemies - both domestic and abroad.[2]

However, security of the nation wasn't merely the only mission of the SLA. If the opportunity presented itself, the SLA's task would be the liberation and reunification of the South.[3] As the global competition of influence between the United States and the Soviet Union escalated, the DRS (and that of the SLA) saw its interests better align with those of the Eastern bloc rather than the West.[4]

This shift was largely initiated by the South's decision to ally itself with the United States. Fortunately, the SLA did not stand alone against the South; it received numerous shipments of the latest in Soviet-made hardware and technology. For several decades until the end of the Cold War, the two countries would remain bitterly locked in an escalating arms race. Even after the fall of the Soviet Union, the SLA remained in a constant state of high alert, always standing ready for a full-scale invasion of the South.[3][4]

Tensions reached their highest point in 2002, after U.S. forces are invited by the Southern government to establish military bases on their territory.[3] Bagango vehemently protested against the decision but was ignored by both the U.S. and the Southern government.[4]

Events of Armed Assault (2006)[]

Four years after the deployment of U.S. forces, their mission was at last approaching an end to its mandate. With the imminent withdrawal of American troops, the Northern government realised that the time had come to forcibly reunite the divided Sahrani nation.[3][4]

SPOILER ALERT

NOTE: This section contains spoilers from ArmA: Armed Assault's 'Armed Assault' campaign.

Arma1-Screenshot-03

The invasion of the South begins.

Prime Minister Torrez ordered the immediate mobilisation of the entire SLA, though the actual order to invade would not be issued until June 10th.[4]

Barely days after the bulk of U.S. troops departed from the island[8], the SLA crossed the border over into Corazol. SLA tanks blasted their way through the confused Southern defenders and their American allies with relative ease.[4][9]

Border cities like Cayo and Tiberia were quickly occupied by Northern troops, while the bulk of the main invasion force continued to push further south into the heart of the Kingdom. First to fall was the city of Ortego to Corazol's south.[10] The invasion force temporarily encountered some stiff resistance from the Americans, but they were driven back to Dolores after more reinforcements arrived to support the front line.[4][11]

Dolores was the next major city to come under the SLA's sights, though they suffered another setback when Southern forces destroyed the bridges leading into the city and cut off several of the tank platoons. Fortunately, the delay was only temporary, and the SLA were able to resume their advance south towards Paraíso. Provinces in the east and south simultaneously fell to the SLA's control, though the western regions were still being firmly held by Southern forces.[4][12]

The main bulkhead of SLA troops continued their advances through Corinto towards Paraíso and split into two forces, with one breaking off to hit Somato in the west under the cover of darkness. However aside from their tank units, SLA troops lacked access to night vision equipment and were unfortunately intercepted by U.S. troops from a base in Gulan.[4][12]

Arma1-faction-sla-03

SLA forces land on the beach north of the airport.

Though the attack dealt quite a severe blow against the SLA, the main SLA force was still in position to lay siege against Paraíso. By dawn, the SLA were able to force U.S. and RACS troops into a pocket at the capital, but they were unable to break into the city itself. To break the stalemate, plans were made to stage an amphibious assault along the north of the city.[4][13]

The landing force is able to surprise the defenders and almost succeeds in routing them but are driven back at the last minute when American reinforcements arrive to drive back the SLA.[4][14]

Arma1-campaign-sahraniconflict-04

U.S. helicopters break SLA defensive lines north of Paraiso's airport.

Now backed by U.S. air support, Southern troops are able to halt the SLA's advances in the east and manage to annihilate the Northern amphibious force. The disastrous defeat forces the SLA to abandon its holdings all across the South, and cross back into the safety of Northern territory under pursuit from the Americans.[4][15]

However, outrage was being directed at the Northern government and the SLA from all across the globe, as SLA troops had apparently committed genocide against the people of the South. Evidence of mass graves found in Cayo and Tiberia had been discovered[16][17], and the South was calling for a retaliatory invasion of the North. SLA forces had not actually massacred civilians and Bagango denied all accusations - though they obviously went unheeded by the international community.[15][18]

Arma1-campaign-sahraniconflict-06

Unable to halt the Southern invasion, SLA defenders at Bagango are overrun.

Two days later on the 14th[4], Southern troops - backed by their American allies, cross over the border into the North with the aim of overthrowing the leadership in Bagango.[18] The SLA was forced in a defensive war of attrition but had incurred too many losses from the failed invasion, and traded territory until they were cornered at the capital itself.[19]

A small force was able to temporarily drive back the invaders near Tandag, but were ultimately routed when U.S. helicopters wiped out their remaining tank units.[20][21] It didn't help that two other bases on the outskirts of Bagango were destroyed by U.S. special forces[22], and reinforcements inbound to help the defenders at the capital were cut off by American Marines landing on the western coasts.[23] Though they held out valiantly, the last of the SLA defenders were simply no match for the combined might of the Americans.[4][24]

By the end of the 16th[4], all SLA troops promptly surrendered to Southern forces following the capture of PM Torrez.[25]

Events of Rahmadi Conflict (2006)[]

SPOILER ALERT

NOTE: This section contains spoilers from the ArmA: Queen's Gambit 'Rahmadi Conflict' campaign.

Prior to Bagango's fall, a small group of SLA troops were able to flee from the capital and escaped to the coast, boarding boats headed straight for the remote island of Rahmadi.[26] President Ramirez, the true leader of the Northern government, had secretly been hiding on the island and was the one who issued the orders for Torrez to invade the South.[27][28]

Arma1-campaign-rahmadiconflict-01

SLA defences along Rahmadi's coast are sabotaged by USMC SOF overnight.

U.S. intelligence was actively seeking to hunt down the remnants of the SLA. They tracked the movements of the troops from Bagango[26][27] and in the early hours of the 17th, struck their forces defending the southern beaches. U.S. special operations crippled their defences, and the bulk of American troops began disembarking onto the shores of Rahmadi.[29][30]

However, Ramirez had already been ushered away by his Especas to the island of Porto not too far away from Rahmadi. To distract the Americans, the SLA launched an all-out attack against the base as noon approached, though they were unsuccessful in dislodging the Americans and were routed in the process.[31][32]

Ramirez had finally arrived at Porto and was making preparations to go into hiding, hoping to escape prosecution from the international community for his role in the first invasion.[28][33] U.S. special forces were not far behind him however, so Especas were sent into the city to create havoc amongst the civilians - hoping that this would buy time for Ramirez to reach one of the docked ships.[7]

However, the Especas were not able to delay U.S. troops and to make matters worse[34], Ramirez himself was intercepted by the Americans. He was subsequently restrained[35], and U.S. troops promptly secured the rest of the island from his remaining Especas units.[36]

Post-Rahmadi Conflict[]

With President Ramirez' capture[35], the SLA effectively ceased to be a military threat. The last of the Especas were wiped out by U.S. special operations, and what was left of the garrison on Rahmadi either surrendered or chose to fight to the last man.[36]

The dissolution of the Northern government officially came into effect on June 17th, 2006.[4][36] Remaining SLA assets were subsequently assimilated into the South's armed forces.

Equipment[]


Arma1-camouflage-sla

SLA Woodland camouflage pattern (Armed Assault)

A long time ally of the Soviet Union, the SLA was equipped with (at the time) cutting-edge military equipment. From BMP-2 IFVs to KA-50 gunships, the SLA was vastly superior to its Southern counterpart.

SLA conscripts and Especas SOF wore Red Army-style combat uniforms camouflaged in the SLA's custom-designed woodland camouflage pattern, along with olive-coloured body armour vests and SSh-68 steel helmets. Vehicle crews and pilots on the other hand, opted to wear simple dark blue coveralls and TSh-3 and ZSh-5 tanker/flight helmets instead.

Though they naturally lacked the aerial or technological advantages of the Americans, the SLA were still a force to be reckoned with. Long after their downfall, remnants of their equipment continued to find their way into the hands of Northern insurgents opposed to the new Queen's reign.

Arsenal[]

Armoury[]

Image

Name Description
Arma1-icon-6g30

6G30

Grenade Launcher
Calibre: 40 mm Caseless

Arma2-icon-strela

9K32 Strela

Surface-to-Air Missile Launcher
Diameter: 72 mm
Arma1-icon-ak74

AK-74

Assault Rifle
Calibre: 5.45×39 mm
Arma1-icon-aks74u

AKS-74U

Carbine
Calibre: 5.45×39 mm
Arma2-icon-ksvk

KSVK

Anti-Materiel Sniper Rifle
Calibre: 12.7×108 mm
Arma2-icon-svd

SVD Dragunov

Sniper Rifle
Calibre: 7.62×54 mm
Arma2-icon-makarov

Makarov

Handgun
Calibre: 9×18 mm
Arma2-icon-pkm

PKM

General-Purpose Machine Gun
Calibre: 7.62×54 mm
Arma2-icon-rpg7

RPG-7V

Rocket Launcher
Diameter: 40 mm

Motor Pool[]

Vehicle Role Notes
Arma1-render-bmp2
BMP-2
Infantry Fighting Vehicle - Amphibious
- Has dedicated variant that can heal wounded infantry
- Variable transportation capacity depending on variant
Arma1-render-brdm2
BRDM-2
Armoured Patrol Car - Amphibious
- Variable transportation capacity depending on variant
Arma1-render-camelwhite
Camel
Fighter Plane - Cannot transport any passengers
Arma1-render-ka50
KA-50
Heavy Attack Helicopter - Cannot transport any passengers
- Aircraft controls and weapons are simultaneously operated by the pilot
Arma1-render-mi8
Mi17
Transport Helicopter - Can transport up to fifteen passengers
Arma1-render-tt650
TT650G
Motorbike - Can transport one passenger
Arma1-render-pbx
PBX Boat
Rubber Inflatable Boat - Can transport up to three passengers
Arma1-render-shilka
Shilka
Self-Propelled Anti-Aircraft Gun - Cannot transport any passengers
Arma1-render-su34
Su-34
Fighter-Bomber - Cannot transport any passengers
Arma1-render-t72olive
T-72
Main Battle Tank - Cannot transport any passengers
Arma1-render-uaz
UAZ
Light Utility Vehicle - Variable transportation capacity depending on variant
Arma1-render-uralolive
Ural
Utility Truck - Variable transportation capacity depending on variant
- Has dedicated variants that can repair, rearm, and refuel ground vehicles

Gallery[]

Trivia[]

  • Canonically, the SLA's personnel speak in their native tongue (the "Sahrani" language).[37] However, no dedicated radio protocol was ever recorded for Armed Assault's release. As a result, SLA soldiers in regular gameplay will default to speaking in American English instead.

Notes[]

  1. The exact date of the SLA's formation is not known. However, a blogpost by U.S. Army infantryman PVT William Porter (2006) confirms that the SLA was established after the North broke away from the Kingdom and gained its independence sometime during the Cold War.
  2. Also known as Richardicz. Arrested in the aftermath of Rahmadi Conflict (2006).
  3. Arrested in the aftermath of Armed Assault (2006).

References[]

  1. 1.0 1.1 1.2 Bohemia Interactive a.s., 2006, Info about Sahrani, William Porter - My Blog, viewed 8 December 2023, <https://web.archive.org/web/20101225033148/http://www.armedassault.com/william/?p=9>. (archived link)
  2. 2.0 2.1 2.2 Bohemia Interactive a.s., 2006, A Little Sahrani History Lesson., William Porter - My Blog, viewed 8 December 2023, <https://web.archive.org/web/20101225023253/http://www.armedassault.com/william/?p=26>. (archived link)
  3. 3.0 3.1 3.2 3.3 3.4 Bohemia Interactive a.s., 2006, Story, armedassault.com, viewed 8 December 2023, <http://web.archive.org/web/20071014000547/http://www.armedassault.com/story.html>. (archived link)
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 Mořický, K et al. 2011, Armaverse Timeline, Bohemia Interactive Community Wiki, viewed 8 December 2023, <https://community.bistudio.com/wiki/Armaverse_Timeline>.
  5. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Final Countdown
  6. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, The President
  7. 7.0 7.1 ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, Last Resort, "CROSSROAD: Crossroad to Nightwolf, we have bad news. Listen to this, we just recorded it. RAMIREZ: Yankees! Damn! Captain Vega, we need more time. Send your men to the city to make chaos, it will delay the Americans!"
  8. Bohemia Interactive a.s., 2006, Just a quick note, William Porter - My Blog, viewed 8 December 2023, <https://web.archive.org/web/20101225024043/http://www.armedassault.com/william/?p=28>. (archived link)
  9. Bohemia Interactive a.s., 2006, Unpleasant surprise, William Porter - My Blog, viewed 8 December 2023, <https://web.archive.org/web/20101225023931/http://www.armedassault.com/william/?p=41>. (archived link)
  10. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Beaten Dog, "I still can't get my head around it, but maybe writing it down will help. We're in the middle of a war. Christ, no one saw this one coming. SLA forces have taken full control of the border city of Corazol and continue to press Westward. In the North, troops of the Royal Army Corps of Sahrani have set up defensive positions along the coastal route, and our Stryker Platoons have been put in charge of the defense of the Southern part of the island. It's a lot of land to cover with just two platoons, but you have to use what you've got. Our task is to defend the city of Ortego. After taking out the enemy in the open, we plan to advance back North on Corazol, while the RACS (callsign Marble) comes in from the West. We retake the city, and we're back at DFAC in time for dinner. Piece of cake."
  11. Bohemia Interactive a.s., 2006, Ordeal of Ortego, William Porter - My Blog, viewed 8 December 2023, <https://web.archive.org/web/20101225023857/http://www.armedassault.com/william/?p=42>. (archived link)
  12. 12.0 12.1 Bohemia Interactive a.s., 2006, The Battle of Somato, William Porter - My Blog, viewed 8 December 2023, <https://web.archive.org/web/20101225023823/http://www.armedassault.com/william/?p=43>. (archived link)
  13. Bohemia Interactive a.s., 2006, Dawn of Hope, William Porter - My Blog, viewed 8 December 2023, <https://web.archive.org/web/20101225023748/http://www.armedassault.com/william/?p=44>. (archived link)
  14. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Reclaiming, "The Marines have landed North of Paraiso, and quickly managed to roll through the weakened Slag lines in the South. The Northern coastal front however is still too well defended to attempt a direct assault. Despite all their fancy heavy armor, the Marines still need our help in opening up the road to Corazol. There is one small desert road leading behind the main enemy positions. It's well guarded, but just outside of the SLA air defense canopy. Marine AV-8Bs will take out the Slags' defensive position, and our Strykers will race through the gap before the enemy even realizes their flank is exposed. We pop their Shilkas, and with the help of some gunships take control the main bridge behind their Northern front. With their air defenses out of action, gunships and Abrams tanks will be pouring in from all sides."
  15. 15.0 15.1 Bohemia Interactive a.s., 2006, Reclamation, William Porter - My Blog, viewed 10 December 2023, <https://web.archive.org/web/20101225010834/http://www.armedassault.com/william/?p=45>. (archived link)
  16. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Reclaiming, "South Sahrani authorities have conclusively proven that the government of the Democratic Republic of Sahrani is responsible for numerous mass murders during the occupation of its neighbouring country, the Kingdom of South Sahrani.", AAN News
  17. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Reclaiming, "The people are relieved that the fighting is over and that the Northern forces are back on their side of the border, but some recent events have forever changed the way these people will look at their Northern neighbours. The Royal forces are working hard all over the kingdom to rebuild a thriving nation nearly destroyed by violent conflict, but they were not prepared for the gruesome truth discovered at the city of Cayo.", AAN News
  18. 18.0 18.1 Bohemia Interactive a.s., 2006, Into Enemy Territory, William Porter - My Blog, viewed 8 December 2023, <https://web.archive.org/web/20101225010910/http://www.armedassault.com/william/?p=46>. (archived link)
  19. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Into Enemy Territory, "The green light for the invasion couldn't have come at a better time. The guys from 3rd Squad had a run-in with some Royals over in Corazol just a few days ago. We've noticed many Southerners seem to hold us responsible for what happened at Cayo and Tiberia, but so far it hasn't come to any real confrontations. I guess our politicians holding off the invasion for so long didn't contribute much to the atmosphere here. The Royals are absolutely dead set on taking out the Northern regime, and I can't blame them after what the SLA just did. We have two operations ahead of us. A base has been established in the city of Modesta, and we expect the SLA to launch a counter attack there soon. Additionally, we're proceeding to push Eastward, to ensure no SLA troops will be able to reinforce any counterattacks or disrupt our supply lines."
  20. Bohemia Interactive a.s., 2006, Running Prey to Ground, William Porter - My Blog, viewed 8 December 2023, <https://web.archive.org/web/20101225010944/http://www.armedassault.com/william/?p=47>. (archived link)
  21. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Gryphons, "The Great battle is here. Large numbers of enemy armored units have left their defensive positions at Bagango and are heading towards the US Tandag Base. Fortunately we've been expecting that, so we have ramparts set up all around the place. We have also put in a request to the main base for reinforcements and air support for this action. Both will arrive in one go, there are two groups heading there in transport choppers and also there are two attack AH-1Zs to escort them and then support us in the battle."
  22. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Big Bang 2, "There are two large SLA bases in the city of Obregan. At the Northern one there should be two Urals completely filled with ammunition. If we can destroy them we'll deal a significant blow to the enemy. To accomplish the objective we've put together a special team consisting of our two best snipers and one saboteur, you are the leader of this group. You have to be swift and clinical in your actions, we cannot allow one single SLA unit to use the radio to inform the second base of your attack and ask for reinforcements. Once you have completed the mission head to the extraction point where you will be collected by chopper. By no means is this going to be an easy mission, but that's war, it's not meant to be easy."
  23. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, AUXILIARY OPERATION: ARMORED FIST, "We now hold the southern part of the Democratic Republic of Sahrani and the time has come to strike further. Our next step will be to encircle the enemy."
  24. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Final Countdown, "Following the success of the great battle we have the remaining enemy forces completely surrounded at their capital city Bagango, despite their humiliating losses they are still refusing to surrender. The last remnants of the SLA's military might continue to hold their positions as they wait for our next imminent move. Following a hasty flyover by one of our Harrier jets we were able to ascertain the basic layout of the enemy's positions, these consist of one main pocket of enemy troops and a number of smaller camps of troops spread all over the city. More importantly the co-pilot of the Harrier noticed what he believes to be a civilian prison camp, so before we can launch our main assault we must investigate this camp and find out whether their are civilians being held against their will. If it’s discovered that it is indeed some kind of civilian prison you should liberate the inhabitants by killing any enemies guarding the camp. Only then can you proceed with the primary objective of attacking the remaining enemy forces within the city of Bagango."
  25. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Final Countdown, "ED: As always, AAN Network is the first to bring you the latest news from the island of Sahrani. Our on-site reporter, Thomas Nordwick, has some breaking news. What's going on, Thomas? NORDWICK: Hello Ed. We are finally here, in the city of Begongo... correction... Bagango, the capital of the Democratic Republic or Sahrani, occupied just moments ago by US forces. The weather is hot but the atmosphere couldn't be better! The totalitarian regime has been overthrown by the combined forces of the Royal Army Corps of Sahrani, the US Army and the US Marines, and a new future is dawning for the locals here. ED: What about the reaction of the locals? Are our troops being welcomed as heroes and liberators? NORDWICK: Well, the situation is currently a bit more complicated for the local citizens. Word has it that the two islands might be joined as one greater Sahrani kingdom. Although Northern locals will eventually be brought to understand that they have been liberated, they still need some time to adjust to this sudden change. Unfortunately not everyone will be able to witness this united future. As a last terrible act, retreating SLA forces have laid waste to several towns and refugee camps in the vicinity of the capital. While coalition forces were advancing at an incredible pace, the RACS troops securing the gained territory once again had to face the horrors that brought them here in the first place. After the invasion, and the SLA's scorched earth mentality in the final days of the conflict, there is a lot of rebuilding to be done on both sides of the border. On the streets and in the hearts of the people. Luckily, the first construction contractors have already arrived, and will start turning this island back into a paradise on Earth. From a united Kingdom of Sahrani, this is Thomas Nordwick. Back to you Ed.", AAN News
  26. 26.0 26.1 ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, The Coast, "Now that Bagango has been liberated and prime minister Torrez has been captured, we have received new mission orders. During the battle of Bagango, some of the SLA armed forces made it through our perimeter and escaped into the western woods, so our task is to find them and eliminate them. The surprise was that we discovered no SLA presence. No troops, no tanks, nothing. As we tracked them, we came upto the coast. Those rats somehow escaped. The day after we had the news, our boys showed us that they really know how to examine prisoners. The word is that there is an another bloody island called Rahmadi not real far from here and that's where the SLAgs are regrouping. Colonel Davis, our CO, called my entire squad to headquarters. As soon as we got there, we saw the guys from the Flash Team already waiting. Man, two special teams for one operation? I think its gonna be a big one..."
  27. 27.0 27.1 ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, The Coast, "Guys, take a seat. We already have a man on the Rahmadi Island and I've just receive his report. Things are not what we were expecting them to be. There are hundreds of the SLA units defending their positions at the coast all around the island. They seem to be really well organized, which means that someone has taken command. The Government want to end this Sahrani story as soon is possible, so we have orders to seize Rahmadi. We can't count on air support, most of our air forces have disembarked, so we'll be mainly using transport choppers. The place is full of Shilkas anyway."
  28. 28.0 28.1 ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, The President, "There you are. I've heard that Torrez has finally spoken. [...] Actually he made and official statement. And guess what. He said that he wasn't in charge of the SLA and he just followed the orders of the president. [...] There was one two years ago, but he died of a heartattack. Torrez says that he is alive and has been hiding all this time here on Rahmadi. [...] Reputedly because he wanted to attack South Sahrani during the invasion, but I think it's bullshit. Torrez is just scared because there is an international court waiting for him and he just wants to put the wrong on someone else. Its easy to..."
  29. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, The Coast, "ORTEGA: Nightwolf to Crossroad. We are in the position. Over. CROSSROAD: This is Crossroad. We're on our way, hold on guys, hold on!!! Take out their armor, when you see the boats. [...] Crossroad to all units! We did it! The coast is ours! Secure the area and wait for further orders."
  30. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, The President, "Taking the Rahmadi beach was just like that, but in the end, we made it. Once the coast has been secured, our birds started transporting reinforcements. They kept coming as we built the camps and fortresses. The sun is rising and we're still waiting for orders. I hope that we're not waiting for the SLA to show up. Or are we?"
  31. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, The President, "Listen guys, we have a target. Its the president and he should be somewhere in a village to the north. Don't shoot him, we need him alive. Now follow me!"
  32. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, The President, "The guy was scared shitless, so he told me everything. The target left the island a couple of hours ago and he's on his way to some island called Porto. So I passed the good news to sergeant Statham over the radio."
  33. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, Last Resort, "Just couple minutes ago, we thought we've finally found the president. But he escaped to Porto island. Nobody expected that, because Porto is part of Southern kingdom and for Ritchie it's enemy territory. On the other side, military strength of Porto is laughable, there is just few policemen there. We don't know what is he planning to do, but probably he will try to escape to one of trading ship. Few miles north of this place is navy trail and if he manage to get there, we won't be able to track him. And then, we'll find him with Cuban cigar in his mouth, in Cuban estate with Cuban president. One more reason to don't ruin this operation,"
  34. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, Last Resort, "ORTEGA: Nightwolf to Crossroad, do you copy. we've eliminated Especas teams in the city. Over. CROSSROAD: Understood. Civilians are safe, now it's time to capture Richardicz. This is all that matters now. Out."
  35. 35.0 35.1 ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, Last Resort, "ORTEGA: Hands in the air! Don't try anything! Now you're gonna atone for every barbarity you've done! RAMIREZ: We both know that I personally did nothing. ORTEGA: You know what? You disappointed me, Richie! You are more a politician than a soldier."
  36. 36.0 36.1 36.2 ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, Last Resort, "We did our job and stopped the target before he was able to escape. Soon after, the sky was flooded with incoming choppers. Our troops invaded the city like an avalanche runs down the side of a mountain and started to clean the mess that we left behind. I saw some agents escorting President Richardicz to the chopper. They forcefully pushed him inside, so I believe he's already come to the realization that his title has been revoked. I wouldn't wanna be in his boots right now. The news about the victory out there on Rahmadi, filled the airwaves. I hear soldiers talking about going home already."
  37. Bohemia Interactive a.s., 2006, Fighting with the language barrier, William Porter - My Blog, viewed 9 December 2023, <https://web.archive.org/web/20101225032752/http://www.armedassault.com/william/?p=11>. (archived link)

See also[]

Factions of ArmA: Armed Assault
BLUFOR U.S. Army
REDFOR SLA
INDFOR RACS
Factions - REDFOR (ArmA: Armed Assault)
SLA
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