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The Static Titan Launcher is a stationary anti-aircraft/anti-ground vehicle static defence counterpart of the Titan MPRL and Titan MPRL Compact shoulder-launched missile launchers. They are universally employed by all three factions in ArmA 3.

Design

Both static launchers are mounted onto lowered tripods that provide the operator with better stability, making it easier to aim at distant targets with them. However, they are limited to aiming only in the direction in which they are assembled, and cannot be rotated in all directions unless disassembled and re-assembled to face another direction.

Like all static weapons, both variants of the Static Titan Launcher can be flipped upright if they are knocked over from a shockwave (caused by nearby explosions or being crashed into by vehicles) or due to being set up on sloped or unstable terrain.

And as with their man-portable counterparts, they share the same design limitations; being capable of being used against either ground vehicles or aircraft, but not both at the same time.

Variants

AA

Static Titan Launcher (AA)
Arma3-render-statictitanaa
Faction - NATO
- CSAT
- AAF
Type Surface-to-Air Missile Launcher
Caliber 127 mm
Magazine
capacity
1
Variants Static Titan Launcher (AT)
Games
Arma3.icon

The Static Titan Launcher (AA) is the anti-aircraft static defence variant of the Titan MPRL launcher.

Overview

Like its shoulder-launched parent, it is designed exclusively for use against helicopters and low flying fixed-wing aircraft. The launcher's Command Launch Unit (CLU) has the ability to switch between 1x/2x magnification, and can toggle between normal day vision or black/white-hot thermal vision modes. Its missiles cannot utilise SACLOS guidance and requires a lock-on before it can track its targets.

Its high-explosive fragmentation (HE-Frag) warhead is effective against aircraft but is otherwise completely useless against ground vehicles; though it can still be used as a last resort against ground troops and unarmoured ground vehicles such as the Offroad in emergencies as a crude anti-infantry/anti-light vehicle weapon.

The launcher can be swivelled horizontally (both left and right) to a maximum of 30 degrees, while vertically it is restricted to an angle of 100 degrees in both directions. The Static Titan Launcher (AA) has one missile loaded by default and has a further three missiles left in reserve.

Camouflage

  • Sand: Desert sand/desert tan dazzle pattern finish. Used by Mediterranean NATO forces.
  • Hex: Arid Hexacam camouflage. Used by Mediterranean CSAT forces.
  • Digital: Digitised semi-fractal camouflage pattern. Used by the AAF.
  • Tropic: Khaki green paint finish. Used by Pacific NATO forces.

Sensors

The Static Titan Launcher (AA) has the same type of sensor used by the Titan MPRL:

Infrared Sensor

The missile can lock onto 'hot' targets that are up to 3.5 km away, and is only able to track moving targets that are flying at speeds of up to 900 km/h. The sensor's lock-on cone differs depending on orientation; horizontally it is limited to an angle of 7 degrees while vertically it is restricted to just 4.5 degrees.

It cannot acquire a lock-on if the aircraft is flying at a height of less than 50 metres above the ground.

If the target is 2.5 km (or further) away and is flying at a height of 500 metres or less, then the missile will also be unable to acquire a lock-on.


AT

Static Titan Launcher (AT)
Arma3-render-statictitanat
Faction - NATO
- CSAT
- AAF
Type Anti-Tank Missile Launcher
Caliber 127 mm
Magazine
capacity
1
Variants Static Titan Launcher (AA)
Games
Arma3.icon

The Static Titan Launcher (AT) is the anti-ground vehicle static defence variant of the Titan MPRL Compact launcher.

Overview

Just like its portable counterpart, it's designed to be used against armoured ground vehicles and like the Static Titan Launcher (AA), its CLU also has a magnification strength of either 1x or 2x zoom, and is able to toggle between normal day vision or black/white-hot thermal vision modes.

The launcher can switch between using a standard direct fire and top-attack flight trajectory mode for its missiles. They are able to utilise SACLOS guidance, but requires a lock-on in order to autonomously track targets by itself (especially if the user intends on using the top-attack mode).

Its high-explosive anti-tank (HEAT) warhead is highly effective against all kinds of ground vehicles, and can cut through slat cages thanks to its tandem warhead, which combines an explosive charge with a kinetic penetrator. It is however, specifically optimised for tackling heavily armoured vehicles such as Main Battle Tanks (MBTs) like the T-100 Varsuk.

Because it has a rather long reload time between shots, it is recommended to have multiple launchers firing simultaneously or in tandem with other man-portable Titans so as to avoid having the operator get taken out while the launcher is being rearmed.

The launcher can be swivelled horizontally (both left and right) to a maximum of 30 degrees, while vertically it is restricted to an angle of 100 degrees in both directions. The Static Titan Launcher (AT) has one missile loaded by default and has a further three missiles left in reserve.

Camouflage

  • Sand: Desert sand paint finish. Used by Mediterranean NATO forces.
  • Coyote: Coyote brown paint finish. Used by Mediterranean CSAT forces.
  • Olive: Olive green paint finish. Used by the AAF.
  • Tropic: Khaki green paint finish. Used by Pacific NATO forces.

Sensors

The Static Titan Launcher (AT) has the same type of sensor used by the Titan MPRL Compact:

Infrared Sensor

The missile can lock onto 'hot' targets that are up to 2 km away, and is only able to track mobile targets that are moving at speeds of up to 900 km/h. The sensor's lock-on cone differs depending on orientation; horizontally it is restricted to an angle of 3.7 degrees while vertically it is limited to 2.3 degrees.

The sensor is also unable to identify targets that are more 100 metres above terrain level (ATL).

Gallery

Trivia

  • Despite being based on the exact same weapons, the static Titans cannot be manually rearmed without the aid of an ammo truck (like the HEMTT/Tempest) or a nearby supply box. This is because the static launchers are considered to be "vehicles" and as such, cannot load the same "magazine"-type missiles used by their shoulder-launched counterparts.
  • The AT launcher cannot utilise the anti-personnel (AP) missiles that can be optionally loaded by the Titan MPRL Compact, and is restricted to firing HEAT missiles only.
  • Just like its shoulder-launched counterpart, the anti-tank static Titan variant lacked the ability to launch its missiles with a top-attack flight profile. It was eventually changed with the release of Game Update 1.82, which gave it (alongside other ATGM launchers) the ability to toggle between the standard direct fire and top-attack modes.
    • Its ability to lock onto laser markers was also disabled with the platform update, which removed the AT missile's Laser Sensor.
  • As is the case with the remainder of static weapons, both variants of the Static Titan Launcher are not available to Pacific CSAT forces.

External links

See also

Static weapons of comparable role and configuration