|Type||LARV / Troop Transport|
|Seats|| Unarmed: 4 seats:
Armed: 4 seats:
|Item capacity|| Max: 4000 kg
|Top speed|| 128 km/h on land
12 km/h in water
|Fuel capacity||65 L|
|Primary armament|| HMG Loadout:
|Secondary armament|| Targeting:
|Variants||Strider, Strider HMG, Strider GMG|
- Troop transport
- Laser targeting
|«|| The Strider is a medium all-terrain vehicle with amphibious capability and enhanced crew protection, designed for reconnaissance and troop transport roles. It has been adopted by most of the AAF as a replacement for the older medium troop transports of the past decade. The unarmed version is fitted with an observation periscope package with thermal imaging and a laser marker.|
The armed version of the basic troop transporter is equipped with a Remotely Controlled Weapons System turret fitted with the universal 12.7mm heavy machine gun or the multi-role 40mm Grenade Machine. Armed versions share the observation periscope used for reconnaissance duty.
The Strider is a four-wheel drive armed reconnaissance vehicle. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well.
It is available in three variants; a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher.
It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency.
The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. The driver can operate the vehicle, turn the lights on and off, and blow the horn.
The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera).
The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver.
Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as it otherwise has essentially the lowest amount of armour of the three designs.
This is because even though it is resistant against minor amounts of small-medium calibre gunfire, it cannot protect its passengers from large explosives or land mines due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter. Nor does it use slanted windows like the Ifrit, which would prevent its windows from being shattered so easily by gunfire.
The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats).
Baseline variant. This version seats a driver and up to three passengers. It is completely unarmed and is designed to transport troops only.
Armed version of the Strider. Using the unarmed version as the base, the sole difference is the RCWS turret placed atop, which has a 12.7 mm heavy machine gun fitted to it.
The HMG RCWS comes pre-loaded with a single 200 round belt of 12.7 mm ammunition, and has a spare belt of another 200 rounds in reserve.
The gunner sits in the rear left seat next to the commander, and controls the RCWS turret via the control station.
Another armed version of the Strider. Functionally identical to the HMG variant, with sole difference being the choice of armament, as this variant uses a 40 mm automatic grenade launcher instead.
The GMG RCWS only has a single 96 round belt of 40 mm grenades pre-loaded.
(*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated).
- Digital Green: Digitised semi-fractal camouflage pattern used by all AAF vehicles and aircraft. Suited to forested and grassy environments, but otherwise useless in arid and desert terrain.
- Olive*: Standard pattern-less olive drab green paint scheme used by all NATO ground vehicles and certain aircraft. This can be universally employed in all types of terrain, but is more suited to arid and forested environments.
(*) Not used by any in-game Strider. Can only be applied via script or using the Virtual Garage.
- The Strider is based on the real-world "LGS Fennek" LARV.
- It is incorrectly classified in-game as an MRAP. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself, from Improvised Explosive Devices (IEDs).
- Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in ArmA 3, with the AAF's own Mohawk helicopter being unable to slingload any variant of the Strider.
- Screenshots released during the pre-Alpha phase of ArmA 3's development indicated that the Strider was originally meant to be used by NATO as well, similar to how the A-143 Buzzard itself was originally intended to be a CSAT jet aircraft.
- By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release).
- The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the setObjectTexture scripting command.
Vehicles of comparable role and configuration
|AAF - Vehicles (ArmA 3)|
|Wheeled||Strider • AFV-4 Gorgon • Quadbike • UGV Stomper • Zamak (MLR)|
|Tracked||AWC Nyx • FV-720 Mora • MBT-52 Kuma|
|Rotor-wing||AR-2 Darter • AL-6 Pelican • CH-49 Mohawk • WY-55 Hellcat|
|Fixed-wing||A-143 Buzzard • A-149 Gryphon • K40 Abalil-3|
|Aquatic||Assault boat • Speedboat • Swimmer delivery vehicle|
|Jets DLC | Laws of War DLC | Tanks DLC|