« The Titan Multi-Purpose Rocket Launcher is a shoulder system for launching guided rockets. This compact version trades increased portability for less powerful rockets and cannot launch anti-air missiles. It's adapted to be launched from closed quarters, has several modes of guidance and thanks to its advanced jet engine, it's capable of hitting even fast moving targets at short distances.
Field Manual

Titan MPRL Compact
Titan MPRL Compact
Faction - NATO
Type Anti-Tank Missile Launcher
Caliber 127 mm
Variants Titan MPRL, Static Titan Launcher (AT)

The Titan MPRL Compact (full name: Titan Multi-Purpose Rocket Launcher - Compact) is a 127 mm missile launcher used by both NATO and CSAT forces, along with the AAF in ArmA 3.

Overview Edit

The Titan MPRL Compact is a portable long-range, fire-and-forget, guided missile launcher.

It can be loaded with either 127 mm high-explosive anti-tank (HEAT) or antipersonnel (AP) warheads that are capable of striking targets at distances of up to 4,000 metres away. The launcher's command launch unit (CLU) is able to toggle between two thermal modes ("normal" day vision, white-hot thermal, and black-hot thermal), and can have its magnification toggled between 1x or 2x strength. The CLU also has a small rail that supports being fitted with side rail accessories.


The Titan MPRL Compact is a powerful anti-tank weapon.

True to its name, the Titan's ability to load and fire AT/AP missiles is what makes it a unique multi-role weapon. The AT missile can easily immobilise, if not critically damage, armoured vehicles such as Main Battle Tanks with one or two missile strikes. On the other hand, lighter vehicles like armoured personnel carriers will almost always be destroyed in one hit. Likewise, the AP missile deals devastating (although not quite comparable to the RPG-42's HE rockets) area-of-effect damage and can easily wipe out an entire enemy squad should the missile impact the right location.

Unlike the PCML, the Titan's CLU does not utilise a visual sensor and has its missiles track their targets via infrared, which gives it a significant range advantage and provides the operator with the ability to reliably engage enemy vehicles under all weather and lighting conditions (provided that the target has a 'hot' thermal signature).

The Titan's missiles can also be guided manually via SACLOS without having to acquire a lock-on. This capability allows the operator to attack enemy vehicles while negating any possibility of the target being alerted by their infrared warning receivers (if they have one).

However, while it is capable of handling all types of ground-based threats, the Titan is technically not a true multi-role weapon in the sense that because it is designed primarily to attack ground targets, it can't reliably be used against aircraft. As although the Titan's operator can (theoretically) guide missiles into hitting aircraft via SACLOS, the process is extremely difficult in practice and can usually only be employed against low-flying helicopters flying in straight path. The operator needs to also remain motionless in order to keep the aim of the CLU's crosshairs steady at all times so as to prevent the missile from flying off course.

The other drawback is the weight of its missiles; the user will need to carry one of the larger backpacks (such as the Carryall) in order to haul spare missiles, or alternately another team member will need to carry one for the operator. But regardless of whoever is assigned the burden, they will have their stamina reduced significantly and therefore slow down the movement of the squad.

Camouflage Edit

  • Sand: Desert sand paint finish. Used by Mediterranean NATO forces.
  • Coyote: Coyote brown paint finish. Used by Mediterranean CSAT forces.
  • Olive: Olive green paint finish. Used by the AAF.
  • Tropic: Khaki green paint finish. Used by Pacific NATO forces.
  • Green Hex: Tropical Hexacam camouflage. Used by Pacific CSAT forces.

Sensors Edit

Missiles launched by the Titan MPRL Compact can utilise two types of sensors for guidance:

Infrared Sensor Edit

The missile can lock onto 'hot' targets that are up to 4 km away, and is only able to track mobile targets that are moving at speeds of up to 35 km/h. The sensor's lock-on cone differs depending on orientation; horizontally it is restricted to an angle of 7 degrees while vertically it is limited to 4.5 degrees.

The sensor is also unable to identify targets that are more 100 metres above terrain level (ATL).

Laser Sensor Edit

The missile can lock onto markers being provided by a laser designator (or any laser-based system) up to 4 km away.

The size of the sensor's lock-on cone is exactly the same as the infrared sensor; horizontally/vertically it is also restricted to an angle of 7 and 4.5 degrees (respectively). The sensor is similarly unable to lock onto laser markers that are more 100 metres ATL.

Trivia Edit

  • The Titan is based on the real-world "Spike" missile designed by Rafael Advanced Defense Systems Ltd. of Israel (more specifically it is based on the "Mini-Spike" variant).
    • Unlike the real Spike however, the in-game Titan does not have the ability to utilise a top-attack profile and is restricted to direct fire only.
  • The AT/AP missiles cannot be shared with the anti-air only variant of the Titan.
  • AP missiles are unable to lock onto infantry targets. They can only be guided manually via SACLOS.

Gallery Edit

External links Edit

See also Edit

Variants Edit

Weapons of comparable role and configuration Edit